Well because I want to be able to start doing physics related things via scripting like vehicles for example. But obivously I don’t wnt to literally watch a tutorial teaching you how to script a car because to me it’s like cheating. Whereas, if I actually learnt it I’d be way better.
Makes sense, I just don’t see many use cases for constraints, but that’s probably my taste for projects, good luck with your journey!
Thank you!
Will you be releasing this anytime soon?
hey i am interested in this ocean mesh. Are you still planning on releasing it to the public?
Hi, yes I am, but I don’t have access to the creator store because my country is not supported.
I’m thinking of releasing it on itch.io, it looks like I won’t get access to the creator store any time soon.
Do you think it would be possible for you to turn it into a gamepass plugin? For example, you buy a gamepass on roblox, receive a file and that plugin only works if you own the gamepass.
Itch and GitHub seem like better alternatives, I’m not familiar with gamepass coding.
I think the creator store would be more convenient for everyone so I’m waiting for it, should I keep waiting or upload to external websites?
I’m working on other projects so forgive me if I don’t answer for 2 or 4 days.
Problem with the creator store, it only allows for USD payments. Gamepass coding is really easy and secure as long as you use a obfuscator.
How and why do you need this ‘obfuscator’?
Thanks for the information
Without the obfuscator people could just go into the code and easily remove the gamepass whitelist.
33ms is genuinely terrible.
The frame time on an empty baseplate is 16ms because FPS is capped at 60FPS, which is about 16ms.
Uncapped you would get 2-4ms frame times depending on your PC.
Your “optimized” sea mesh is taking 30ms to compute…
I didn’t test it in any hardware other than my PC so I don’t exactly know how performant this is, but when I say optimized I mean it’s running in my CPU like most Roblox games (that don’t even have water) do, so don’t take it like my sea mesh is the most optimized in the world. There are a bunch of other things that I could do to optimize this more, but I got an ok result so I stopped working on it.
I also made it with the intention of it being a skeleton for other people to code on top of, just a base for those who want any water other than the Roblox one but don’t know where to start, not the supreme water, that’s why I stopped working on it as soon as the result was ok and why I made the mesh resolution as high as possible.
Most online stores only allow for USD, but I’m going to upload this on GitHub, don’t worry.
Actually, the file is small so I just uploaded it to this forum instead of GitHub
Btw I just saw on my videos that it runs mostly at 27ms stable, 33ms is peak when I’m using external apps, and when I’m not completely zoomed out it even goes down to 23ms or less
is there an way to fix when player equip or unequip an item in game which cause lagging? please help
[This looks amazing! you should definitely release this or make a full tutorial on it. Roblox has needed something like this for a long time!
Let me clarify processor specs and performance.
The Intel core i5 650 is a first generation processor. It has 2 cores and 4 threads.
As of today, this is a $20 cpu that pairs with its price equivalent pc parts. (ddr3 ram, h55 chipset)
This cpu has around 5% of the average performance of this generation cpus, and only 50% average usage from the model means it’s extremely optimized.
i need that but can only pay in robux if u can like that how much
Yeah, when I said the code was optimized, I just meant that the game didn’t drop 15fps and crash on my PC. It’s not like I did any benchmarking. It looks like I chose the wrong word.
Thanks! Roblox had it though, I’m not the first to code this.
It must be due to your item code, I don’t know. Lower the sea mesh resolution; I’m using an extremely high one for the little optimization the code has.
Sorry for the late answers. : /
how would i add my own custom boats?