I present CountryBalls RP, a game based on ball-shaped country animations.
A few months ago I saw this kind of games on the platform but they were all similar with basic maps and unpolished GUI. And I said to myself why not make one with detail and love?
So I decided to make a wide terrain and faithful to a real scale map, then the GUI design was curved and with subdued colors.
For the gameplay I decided to add weapons with the function to shoot other countries and/or structures, generate your own allies according to the chosen country and a basic building system.
Within the GUI configuration are the credits (open source/script models) and the configuration of the graphics to the player’s liking.
Gameplay:
Raise the flag of the chosen country in other countries/territories.
Basic building construction (vegetation, walls, stairs)
Spawn allies of the chosen country
Lead battles with the weapons provided.
AudioVisual:
Wavy lines and sharp colors (Adapts to any screen resolution)
Play as the country you want and create your own battles. Build with basic materials and use the weapons provided to show others who’s boss, rule the world by capturing all the flags or achieve world peace by allying with other countries.
Also I think you should improve the sky (and the fog at night)
And you can try making the emote ui a bit smaller
I’m not a countryball fan nor do I watch them, but I appreciate the fact that you credited me for my module, so thank you for using my module and crediting me
also just wanted to say the guns kinda suck so as the play gui and the continent gui and some more guis so please improve them
also why is there a literal hand that summons army just make a whistle sound tbh
I really love the concept, and you made a really good job designing the game. There are some bugs though, for example, I found a hole in the map in the northern part of the black sea.
I really love how the map is an actual map and even has deserts and some hills.
Here’s everything I found:
As I already said, there are holes in the terrain that lead directly to the void
The map is really thin, meaning I can look under the map if I stand in water. You could just make the whole terrain just a bit bigger downwards, so it feels like actual ground
The map is really big (in a good way), but some people might get lost, not knowing the full world map. I advise you to implement a game map so people can see where they are, and/or a “teleport home” button
The High graphics setting has too much bloom, and it’s really hard to see
You did a really good job and I would love to try it out again after it’s officially done