Seems to be a continuation of this post from a few months back which was subsequently closed and marked as resolved. Despite this, as of recently I’ve experienced elevated CPU usage from Roblox (+ Studio). This happens on all games including empty baseplates.
Detailed MicroProfiler (zoomed to show points where the lag spikes occur) + MP dump
Fully aware my computer specs aren’t the best, however, this has only just started happening within the last few days. I usually sit at around 17ms of CPU time, however, spikes see it jumping anywhere from 100-150ms.
I had an older computer as well and was noticing horrible lag with a lot of different things.
The lifespan of a hard drive (so I hear anyways) is about 8 years.
I got a new drive (SSD) and it fixed the issue.
Unfortunately I don’t believe this is the same bug – in the linked bug report, microprofiles showed a long FMOD::Output::mix time causing Sound to wait. Here, the FMOD::Output::mix times look fine, but instead it’s this CoordinatorJob::step.
I tried reproducing this issue by forcing PerformanceControlOrchestrator to act super aggressively, but so far haven’t got any frame spikes.
@Jiralysm are you able to reproduce this still? I can add you to a channel that displays more information in the microprofiler – that would be super helpful
Sorry if I’m necro-ing this thread but, I’ve been experiencing the same issue for a few weeks now inconsistently.
While I don’t know the cause, I can say that my hardware is:
i9-11900K
7900XTX
Win 11
My system doesn’t thermal throttle, I have tested it with OCCT perfectly fine.
Whenever this occurs, my game freezes usually for about 5 seconds and I notice this spike under the CPU tab, on the rare occasion it will outright crash my Roblox client.
This is an inconsistent issue that I cannot recreate on command, it just happens somewhat frequently.
Another bump because it’s still happening especially when the sound of people jumping is played, even worse if many players jumped at the same time.
Frame drops as low as 170 fps from constant 240 fps. Ran on a beefy pc and modern operating system.
It’s always the FMOD::Output::mix to me on microprofiler, but correct me if I’m wrong.