Seems to be a continuation of this post from a few months back which was subsequently closed and marked as resolved. Despite this, as of recently I’ve experienced elevated CPU usage from Roblox (+ Studio). This happens on all games including empty baseplates.
Detailed MicroProfiler (zoomed to show points where the lag spikes occur) + MP dump
Fully aware my computer specs aren’t the best, however, this has only just started happening within the last few days. I usually sit at around 17ms of CPU time, however, spikes see it jumping anywhere from 100-150ms.
I had an older computer as well and was noticing horrible lag with a lot of different things.
The lifespan of a hard drive (so I hear anyways) is about 8 years.
I got a new drive (SSD) and it fixed the issue.
Unfortunately I don’t believe this is the same bug – in the linked bug report, microprofiles showed a long FMOD::Output::mix time causing Sound to wait. Here, the FMOD::Output::mix times look fine, but instead it’s this CoordinatorJob::step.
I tried reproducing this issue by forcing PerformanceControlOrchestrator to act super aggressively, but so far haven’t got any frame spikes.
@uhKie_ran are you able to reproduce this still? I can add you to a channel that displays more information in the microprofiler – that would be super helpful
Sorry if I’m necro-ing this thread but, I’ve been experiencing the same issue for a few weeks now inconsistently.
While I don’t know the cause, I can say that my hardware is:
i9-11900K
7900XTX
Win 11
My system doesn’t thermal throttle, I have tested it with OCCT perfectly fine.
Whenever this occurs, my game freezes usually for about 5 seconds and I notice this spike under the CPU tab, on the rare occasion it will outright crash my Roblox client.
This is an inconsistent issue that I cannot recreate on command, it just happens somewhat frequently.
Another bump because it’s still happening especially when the sound of people jumping is played, even worse if many players jumped at the same time.
Frame drops as low as 170 fps from constant 240 fps. Ran on a beefy pc and modern operating system.
It’s always the FMOD::Output::mix to me on microprofiler, but correct me if I’m wrong.
I am also experiencing this issue. I think it started happening like 2 days ago. It doesn’t look like FMOD::Output::mix is taking much frame time here. My MicroProfiler shows Coordinator::EventLogger::sendEvent taking up frame time. microprofile-20251214-141942 - Copy.html.log (6.4 MB)
You can’t upload HTML files so I added .log to the end
I can’t determine any specific time when the lagspike happens. This happens in multiple games. Also, the MicroProfiler log I sent was during a rather resource-intensive game, though this same exact issue has happened in a much simpler game as well.
EDIT: It seems like these lagspikes increase in frequency over time, possible to the point of ~one per second. Though, the frequency sometimes decreases. I really don’t know why, but restarting my client seems to greatly decrease the frequency of the lagspikes, until they eventually start again.
Also experiencing this issue. Happened to me some months ago before it fixes and then came back again, at first I thought it was dpc latency, fixing it does reduce some but the lag spike still occur, reinstalling windows/roblox doesn’t help either. Lag occur in multiple game also, including the modern baseplate template
I managed to fix my issue using Process Lasso and setting CPU Affinity > Always > Disable Hyper-Threading for RobloxPlayerBeta.exe. Work perfect for me right now since I first find this suggestion Roblox FPS Stuttering on a High-End PC - #34 by newtonmetre a week ago. There is popup of Process Lasso every time you boot up windows after few days of uses but I don’t mind it much.