So, a few weeks ago I made some stuff with Steering Behaviors, but wasn’t exactly able to accomplish the algorithm for Flocking boids. Today, I did infact achieve what I wanted. And here it is. Craig Reynolds’ Flocking Boids simulation using guis!
Its based around separation, alignment and cohesion of the boids! If you want to learn more about it, check out Reynolds’ research paper on what he calls ‘boids’ and how they function! The wiki also explains it perfectly.