I think this has been implemented with the new(-ish) ControllerManagers, which are more physics based and have smooth acceleration and deceleration. See here:
cc: @Neuroticxs
EDIT (02/02/2025): This isn’t Root Motion, sorry everyone
I think this has been implemented with the new(-ish) ControllerManagers, which are more physics based and have smooth acceleration and deceleration. See here:
cc: @Neuroticxs
EDIT (02/02/2025): This isn’t Root Motion, sorry everyone