The character physics controller suite is released!!
It’s been a long journey, and it’s still only the beginning of our Avatar improvements. Thanks everyone for your testing and feedback, I’m glad we were able to collaborate so much.
As mentioned in a previous reply, remember that in our released version the “Parent ControllerManager to Humanoid” behavior is gone. All configuration and initialization needs to be done manually via Lua scripts. This was to ensure developers have as much control as possible and we avoid adding more hard-coded character logic.
The post linked above should provide enough info to get started with this new version! And of course we’ll continue to receive your feedback in that thread.
@AirtonGamer_Ytpro Will this support Root Motion?
yes, more info coming soon