Create High Fidelity Materials Seamlessly in Adobe Substance 3D

not how that works. youre asking for custom shaders at that point, with which i would passionately agree with. Even then, you might have to write those shaders within roblox, but even then, its a bad idea to do procedural material shaders to the extent you would in blender. The standard within games is baking textures for performance reasons, so youll just have to figure out what youre doing wrong.