I want to create a perfect curve around here, however I can’t figure out how. The angle is 60 degrees. I tried using archimedes, with 20 degree rotation, and it works, I guess, but you can see the faces on the curve. I want a smooth curve
Using archimedes. I’d like to use a cylinder, as they have a smoother curve
6 Likes
pallidies
(zappa)
December 1, 2020, 11:16am
#2
I suggest that you collide the two parts then add a cylinder. Then, scale the parts until it covers the other half of the cylinder.
hehe13245
(hehe13245)
December 1, 2020, 1:52pm
#3
is this what you are looking for?
Create perpendicular blocks then fill it in with Archimedes.
Or, you can use a Roblox cylinder then just negate the excess.
1 Like
fourpapa1
(fourpapa1)
December 1, 2020, 4:41pm
#5
Hi, I have a guide on this type of curvature here:
Refer to the last section of curvature by cylinder + sphere (also applicable with normal part + cylinder, as is your case)
Fourpapa1’s Guide of and Relating to Building Curvature and Bevels in Studio
A prevalent issue in the Building Support category is the common occurrence of receiving answers like “use blender” to simple questions about building in studio. For that reason, I introduce the first of what may become a series of comprehensive build guides for new and intermediate builders alike.
My portfolio can be viewed here: Fourpapa1 - Builder Portfolio
For this guide, I will focus on aspects of or relatin…
You can also still use Archimedes, but try shorter parts with a smaller angle that adds up to 60, such as 5 or 10.
The problem is, I’m not going for perpendicular. The angles aren’t 90 degrees. Where you have a ‘90 degree’ angle, that angles actually about 120 degrees.