Will there be any updates on the body scale requirements? I know the minimal scaling is basically the size of a 1.0 avatar with 0% body scale but it would be cool if there was a bit of leverage on making slightly shorter avatars (shorter by like .5 or .75)
will the Roblox moderation will get improved or overhauled soon ? , the system is doing pretty bad lately with proofs and that made Roblox an untrusted platform for parents and it even got banned in turkey so it is very clear that Roblox must do something to fix the moderation system before getting in more troubles.
will the Roblox recommendation algorithm stops recommending me low quality games that i have never played ? , the recommendation algorithm is very bad at the moment i do not know what improvements Roblox is talking about , the recommendation algorithm is a big part of Roblox it controls how new players see the platform and how much users engage , currently if any one create a new account and open the home page it recommends low quality games that have no effort put into it and let games that their creators worked hard on them die , Roblox must take action to fix the recommendation algorithm if it wants more real users and current users to engage even more
that is all and i hope Roblox get my message to improve their moderation and recommendation algorithm and thanks for reading.
Now there is a great demand for direct access to the shader engine. Has this topic been raised and are there any plans to implement the creators’ need for a customizable shader engine? This would make the visual component of roblox billions of times more diverse. The latest update with the new editable Mesh and Editable Image APIs has expanded access to the engine. But they don’t provide the full range of features as a shader engine and lighting.
Are the plans for having styles in UI still on the table to arrive soon? Because frankly we can all agree that the current UI development experience is quite difficult.
And, are there any plans to add UI special effects like UI Blur anytime soon?
here, I had the question typed out but wasn’t able to send it in time because of the slowmode.
Adding on to it (because the original question is vague), if there is at least some support internally (due to windows 10’s upcoming deprecation and steamOS becoming more popular), will we see it for Studio, the game client, or both?
Q3:
Are there any plans to allow the avatar creation tools to let creators change categories of items (announced before public UGC), and include PBR technology & Transparency in rigid accessories?
Will there a major overhaul of every api to use the open cloud tokens or will it be done in individual stages? Or will we have a separate more generalized system which replaces cookies and api keys for handling api ( e.g being able to use roblox api in game with the owner automatically authorized)
Recently the feature of UGC Limited Bundles was added, will there ever be a way in the future where people can give out these for free within games similar to how in game ugcs are now? I have heard a lot of people talking on how they would love to give out free bundles to players and are waiting for a feature that allows them to
Are there any plans to be able to bake a ViewportFrame into an EditableImage? There are so many use cases where this could give drastic performance increases.
Roblox has the goal of becoming 10% of the global gaming market. Allowing Paid Access experiences to be purchased with local currency aids that goal, but it’s not where the platform is at right now. The system has alienated the existing user base, even locking some (countries and Robux-only users) out. Not only that but the price points¹ devs and players are forced into hurt Roblox as a whole in the short term.
I admire the company’s core value of “tak[ing] the long view”, but respectfully, we can’t have a future without taking into account the present and past. The community. Not allowing both purchasing options and lower price models -more granular ones at that- damages Roblox’s already negative reputation both in and out of the ecosystem.
With the Roblox Studio redesign already being in beta and the redesign for the creator page public, will there be a redesign for the website or the Roblox app planned in the future to fit more into the clean and better looking design of Roblox Studio and the Roblox Creator page? As currently the Desktop app and the website look nowhere close as good as the creator page.
Will there be any plans in the future to allow us to create custom object types that can be added through the Add Panel in Studio and created using Instance.new(“”) or a similar method?
math.lerp is coming to the platform and is faster than raw Luau for numbers when testing in Homebrew, which is great.
However, the vector type is not supported in math.lerp, and the vector library does not have a lerp function. Extracting Lerp from Vector3 and attempting to use it in a similar way with vectors that I would for numbers via math.lerp shows a performance slow-down vs a performance increase.
I am currently building my own rendering solution for fun in my free time and I would love to be able to make use of a fast vector.lerp function due to the immense amount of calculations I do to pixels. Naturally the compute cost scales in a square-like manner via width*height.
Given that math.lerp shows roughly a 22% performance improvement against raw Luau, having the ability to crunch more numbers in this kind of manner would add even more potential to Luau, and help enable myself and others push the language (especially in a client / interpreted context) beyond what it can do right now.
Attached is an example of my renderer making heavy use of the vector type for its calculations.
[Volume Warning]
Can we get an update on bringing discrete graphic options to the platform?
I’m sure that having players on a wide range of devices get a “fuller” experience is part of Roblox’s upcoming vision. With discrete graphic options, players could independently change render distance from things like terrain quality or shadows.
This would allow players on weaker devices to feel more immersed the the environment without losing playability to lag.