Roblox’s recent graphics (in places like the Newsroom blog) when displaying newer features like Party and Parental Controls use a much cleaner looking Roblox app UI, with updated branding colours to better match other sites like the new Studio startup page and the Creator Hub.
When will we be seeing those changes come to the actual app and website? They look great in my opinion and would love to see it in the real thing.
I remember seeing a few years about about UI performance improvements. Aside from that, there are still issues such as simple rotation breaking things. We also can’t invert images (which would be done by using negative size values perhaps). Furthermore, it would be great to have to have more UI pre-made UI elements, but especially for mobile. I’d also love if decals could support different sampling methods such as pixel, that way small textures can render as intended and not be blurry mush. Just some examples.
Will new avatar features (accessory fitting, publishing complete avatars, etc.) be coming to desktop web, or is the future plan to entirely move avatar customization to the mobile/UWP app?
Hello. It seems that you guys are converting every single limited item to the “2.0” system. I was wondering if you plan on making the owners list/history for those items public, just like “1.0” limiteds are. Roblox takes the subject of “Stolen Items” very seriously, and viewing the owner history was the only way we had to tell if an item was stolen.
Q6:
With the friends expansion, will we also see the return of “best friends” or atleast some sort of option that allows us to control who can invite us to team create from our friends list?
Aside from Community Avatars / Avatar Merchandising, are there any plans for marketplace creators to sell multiple UGC items in bundles without the need of an avatar body?
Does this mean that, like audios, decals will follow the same path as the audio privacy changes from March 2022? Or will it be handled differently? For example, the update made audios private, preventing existing experiences from using them unless the asset was specifically whitelisted for a group or if the person had developer permissions within the group. I’m pretty sure this will affect public models created by users who likely don’t have the decals included within the model on sale.
What’s the current state of affairs on supporting emissive maps for surface appearance and custom materials? What are the issues holding this back, technical or otherwise?
Hey Nick & Greg! Are there any plans for improving/optimizing roblox’s server/client ping? And if so how?
Preformance has gotten better but still could use improvement!
What is being done about modesty layers on packages that support 2D clothing? That is, will we ever see 2D clothing rendering on top of modesty layers, or modesty layers not being enforced on packages that support 2D clothing?