What is being done about modesty layers on packages that support 2D clothing? That is, will we ever see 2D clothing rendering on top of modesty layers, or modesty layers not being enforced on packages that support 2D clothing?
I’m excited to ask one question:
Is it better for Roblox on PC to stay on DirectX 11, or is it worth switching on Vulkan? (check this post I made about that tho)
You know who’s in your team and what you all capable of, so I am sure you can answer my question.
Man, the number of people replying at the minute is insane.
Hi, my question is Who is Greg and where is Tian??? I Miss Tian
Will we see an update to terrain? For example, smaller voxels?
This one is straight forward, but I did write a whole post about it here:
https://devforum.roblox.com/t/addressing-terrain-restrictions/3420178
Will we always need to verify with a ID to use editable mesh and images
Can you tell us more about how the native Server Authority works? What exactly as a developer would I be interfacing to use this system?
Q7:
Are there any plans to expand custom materials to support an overlay color/image? Usable for rust materials, or grass, etc.
Are this an secret feature for 2D clothes cap?
Do we have any plans/timelines for the improved roblox terrain? Such as:
- Adding custom grass “decoration” textures and adjusting density and variation
- Multiple colors for the same terrain material, so we can have different colored grass for different areas of the map
- More control over terrain stream-out behavior and LOD merging at distances
- Terrain grass element that allows the use of grass decoration on normal parts
- smaller terrain voxels
etc
Thank you
Hi there! Surface appearance and material variant instances have been really great to use! Are there any plans to support more texture maps soon like an emissive map that acts like how the built in neon material does where you can see it regardless of light and looks glowy? Thank you for your time!
This and privacy. Are there any plans to let us use EditableImages on 3rd party decals? The beta was very useful but once all of the privacy was added in the final the feature became totally useless.
Question #2:
Thoughts on adding more social link options to the User Profile? A bunch of people I know and follow use platforms not listed, and especially more recently with people moving from X/Twitter for their practices.
I’d appreciate the addition of a few extra platforms, like BlueSky or even Threads.
Regarding Acoustic Simulation, will you also plan on adding Acoustic Travel Time as in sounds travel at a set speed (real life speed of sound by default)?
Will we get the ability to set a pixelated resample mode for instances like Decal, Texture and SurfaceAppearance? Currently, it’s hard to use pixel art without having to upscale the image, which in result still gives a blurry look.
There has been many improvements to running ads/sponsors in relation to experiences such as more granular controls & better reporting, and even new types of ads such as search ads
Is it reasonable to expect similar treatment to arrive to marketplace sponsors receiving these new additions in the foreseeable future?
The feature parity between marketplace & experience sponsors have been growing further apart and overall the marketplace sponsors are feeling much more like an afterthought.
Are there any plans of giving developers more control over graphics and maybe adding custom shaders?
How is the Server Authoritative model going to work?
What changes should we make to our code in order to be able to rollback and sync data between server and client?
What happened to the virtual innovation awards and RDC items that Roblox would create annually. The 2022 virtual innovation awards haven’t been given out and the trophies for 2023 and 2024 don’t have virtual variants and the shirt uploaded for RDC 2024 hasn’t been given out to RDC attendees (RDC 2024 T-Shirt - Roblox)
Q8:
Since we had the “Communities” update at RDC, but not much of it was released yet, is there any possibility to perhaps fix impersonation? Such as only allowing a certain person to claim their username as a community & blacklisting invisible characters?? I would expect this not to happen to already existing communities but new ones only.
Will we ever get GPU/shader programming abstraction so that we can code our own visuals in a safe sandboxed environment?
This is more of a progress update question as this was answered in a previous AMA: