When will default avatars types automatically support IKControl with proper joint constraints?
When I’ve used IKControl in the past with avatars, it would bend joints unnaturally. I heard at one of the previous RDC, or maybe an announcement post, that default Roblox avatars would automatically support IKControl with the proper joint constraints, and I have yet to see that. Any news on that?
(I’m not sure if this is the right kind of avatar question, but I thought I’d ask anyway.)