Here’s the summary of what looks like the first avatar-related AMA.
AI Summary
Avatar Features & Development
- Movement Assets: UGC animation bundles (run, walk, swim) are in focus—updates coming soon.
- R6 Support: Still valued; future updates aim to retain blocky aesthetics in R15.
- Higher Joint Count: Rig with more joints (e.g. R61/R89) is being considered—focus on flexible rig topologies.
- Flexible Body Parts: Future support for tails, wings, fingers, etc. being explored.
- Interactivity: Long-term goal is realistic physical simulations (e.g., blowing capes, wet clothes).
- ML Motion: Machine learning-driven motion is still being worked on—focus on architecture first.
- Inverse Kinematics: Will have constraints automatically set up in the future.
- Transparent Accessories: Being explored; items will require some opacity.
- Accessory Bounds: Evaluation ongoing for relaxing limits (e.g., rotated hats).
- AnimationConstraint: Will be used more to improve blending and realism.
- Luau Character Controller: A Luau-based alternative to Humanoid is in development.
UGC & Marketplace
- Event Bundles: Potentially going limited; under evaluation.
- Limited Items: Builders Club Hard Hat and unreleased avatar items might be considered for release.
- Marketplace Commission: Fee structure is under review for more flexible rev sharing.
- UGC Classic Faces: Focus is on evolving 3D faces to support any style.
- Emotes & Animations: Planned to unlock for all creators.
- Makeup/Tattoos: Policies may change to allow more creative expression.
- 2D Artists: No major updates—focus is currently on 3D clothing.
- Accessory Limits: Goal is to remove category limits and allow free mixing (e.g., multiple glasses or hair).
- Outfit Revenue Sharing: Idea of creators earning from outfits sold is under consideration.
- Marketplace Analytics: Improvements like funnel tracking and style insights are in the works.
Accessories & Customization
- Handheld Accessories: On roadmap, no updates yet.
- .PBR Materials: In progress for accessories; no ETA yet.
- Particle Effects: Planned but deprioritized for 2025.
- Accessory Bundles: Future updates will likely include bundled accessories.
- Classic Heads/Faces: Being explored within 3D face framework.
- Mini Bundles: Marketplace restrictions may ease once Avatar Settings launch.
- Decency Layers: Required for modesty; better policies under consideration.
Technical Features
- Humanoid System: No deprecation plans; alternatives in development.
- HumanoidRigDescription: Upcoming system to improve animation retargeting.
- Animation System: Being rebuilt to support multiple rig layouts and remapping.
- Inventory UI: Improvements planned, especially for large creator inventories.
Reminder that AI generated content is unreliable.
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A: Initial Response
A: Response After DM Clarification