Many questions I’ve been asking for ages on ads still remain unanswered;
Main questions being;
- What % is Roblox taking from immersive ads
- when will we be getting developer requested features such as price controls and advertiser controls
Many questions I’ve been asking for ages on ads still remain unanswered;
Main questions being;
Roblox has done a great job at increasing creator earnings across experiences and the creator store. However, this initiative has not been reflected when it comes to the marketplace. The introduction of premium requirements and additional publishing costs has made it more expensive to upload UGC accessories. It is becoming more difficult for new creators to profit from selling UGC items in the marketplace. The marketplace has the lowest revenue split on the platform, which has remained unchanged since the UGC program released. Are there any plans to adjust the revenue splits from selling UGC accessories in the marketplace?
Hi there,
Do you guys by any chance know when we could expect creators to beable to upload their layered clothing shoes in the shoes category? As of right now its only exclusive to roblox. This has led creators to upload their shoes in the pants category. Loving the changes roblox made so far!
Will Robux plugins come? People from certain countries can’t buy/sell plugins because of the new change
Hey! Can you please separate your questions into individual comments? Thank you!
I still don’t understand the reason for the dynamic minimum prices, I haven’t seen anyone who enjoyed the update, because the prices tend to rise very randomly and (I believe) sometimes end up hurting the sales of UGC creators.
It takes away the creator’s freedom to choose the price they want. I’ve seen Roblox use the example that many creators constantly change prices to “follow market dynamics”, but honestly, as an active member of the community on other social media, I haven’t seen a single person who likes to keep changing the price of their items.
In short, I wanted more details on why Roblox made this decision, and where the feedback came from.
What are the current plans on allowing users that have access to UGC creation create accesories/clothing/bodies or heads that have particles, PBR effects, etc?
Hello, I thank you for taking the time to answer a couple of questions I have.
Do you have any plans to lower the current 100 robux per stock fee? As right now it’s barely sustainable for UGC Creators to make profit off their items.
Could we ever except some UGC avatar bundles to not require a modesty layer unique stuff like @ev1 ’s “Steven” bundle using it to pixelate clothing
Do you have any plans to help with UGC Discoverability?
Thank you for your time.
This might be unrelated since it’s an API. But it has economy
inside of it.
The Creator Roadmap talked about Asset Privacy.
Are there plans, to change this API?
economy.roblox.com/v2/assets/
Hi, I’m wondering if you guys have any future plans to make limited UGC items tradable;
I believe the integration of trading within the UGC marketplace will reignite an interest within players as people will have the ability to trade items that they are unable to afford and so on.
UGC limiteds have became the spotlight and the main interest of many people who in the past used to collect and trade Roblox’s classic accessories, many of which would absolutely love to trade UGC limited items just like they used to with Roblox’s classic limited items.
Currently, trading is at an all time low; and due to this, a very minute amount of the population of Roblox actually acknowledges and partakes into the activity of trading. The addition of the trading for UGC limited items removes the high bar of entry in terms of normal limited trading as the limited market has become overinflated.
What are future plans for the advertisement system?
What is the primary direction and how will it evolve?
Will the minimum price (75 Robux as of now) lower as of the future for UGC items?
Is a DevEx rate increase still something you are considering for the future?
I won’t be editing that first post, but I will periodically add replies when the 10-minute slow mode allows me to. Feel free to not completely ignore my questions in the mean time.
can you give updates on the specific status of UGC emotes? they were announced at RDC 2022 with no update since then.
is it technical hurdles, moderation, policy, completely scrapped? any insights are appreciated
I created emotes after the announcement expecting them to release in a timely fashion (~1 year after RDC) and there is no signs of updates and this is frustrating to me as a creator.
I would love to see any steps in this direction to unlocking this new area of creation even in small pilot tests.
Hello! Can you please separate your questions into individual comments? Thank you!
Hey there, I got 2 questions related to Creator Store & Marketplace. I’m going to put them into 2 parts. and give some explaination of some ideas I had related to these questions, which the Roblox platform would benefit from.
Hi Antoni and Enrico! I only have one question for you all today, and that relates to Gear items on the catalog.
Since their inception in 2009, Roblox has released over 1,900 gears to the catalog, with the most recent gear being uploaded almost five years ago. Players have purchased, traded, and sold millions of copies of Gears, and there is still demand for this feature, as seen with high demand Gears like “From the Vault” series and Periastrons for their special avatar poses and effects, selling for over 100 million robux in their lifetimes.
Gears have been subject to several bugs recently, from not showing their true appearance in 3D mode, to the grip of them being wonky (e.g. “Dual Illumina”'s left sword not welding to your left hand), and Gears overall have felt like a feature that is important to the history of Roblox that is hardly being supported today, since their main selling point was that you could use them in-game in several different environments and types of experiences, from Social hangouts, to both Fighting and Sports tournaments.
Currently, UGC Creators have to create Jackets and various layered clothing items to have handheld items they can wear in-game, like swords and plushies. These don’t work in experiences that are R6-only, and just feel janky as a whole with little customization (say, switching it from your right arm to your left arm, or putting it on your back, and so on.)
I appreciate the feedback given, since the community has a lot of confusion around what’s happening to both Gears and Classic Faces, and UGC creators would love to have an official system to support the economy for props and merchandise you can take along with you!
Hello Antoni and Enrico! Thank you for organizing this AMA. My question is: What are the best practices to maximize revenue when selling 3D items on the platform?
Wait for your response!