Hi Antoni and Enrico! I only have one question for you all today, and that relates to Gear items on the catalog.
Since their inception in 2009, Roblox has released over 1,900 gears to the catalog, with the most recent gear being uploaded almost five years ago. Players have purchased, traded, and sold millions of copies of Gears, and there is still demand for this feature, as seen with high demand Gears like “From the Vault” series and Periastrons for their special avatar poses and effects, selling for over 100 million robux in their lifetimes.
Gears have been subject to several bugs recently, from not showing their true appearance in 3D mode, to the grip of them being wonky (e.g. “Dual Illumina”'s left sword not welding to your left hand), and Gears overall have felt like a feature that is important to the history of Roblox that is hardly being supported today, since their main selling point was that you could use them in-game in several different environments and types of experiences, from Social hangouts, to both Fighting and Sports tournaments.
Can we expect Gears to be revamped in the near future, possibly to a brand new type of accessory that you can wear in-games? And possibly even UGC support for their own ‘props’?
Currently, UGC Creators have to create Jackets and various layered clothing items to have handheld items they can wear in-game, like swords and plushies. These don’t work in experiences that are R6-only, and just feel janky as a whole with little customization (say, switching it from your right arm to your left arm, or putting it on your back, and so on.)
I appreciate the feedback given, since the community has a lot of confusion around what’s happening to both Gears and Classic Faces, and UGC creators would love to have an official system to support the economy for props and merchandise you can take along with you!