This might be unrelated since it’s an API. But it has economy
inside of it.
The Creator Roadmap talked about Asset Privacy.
Are there plans, to change this API?
economy.roblox.com/v2/assets/
This might be unrelated since it’s an API. But it has economy
inside of it.
The Creator Roadmap talked about Asset Privacy.
Are there plans, to change this API?
economy.roblox.com/v2/assets/
Hi, I’m wondering if you guys have any future plans to make limited UGC items tradable;
I believe the integration of trading within the UGC marketplace will reignite an interest within players as people will have the ability to trade items that they are unable to afford and so on.
UGC limiteds have became the spotlight and the main interest of many people who in the past used to collect and trade Roblox’s classic accessories, many of which would absolutely love to trade UGC limited items just like they used to with Roblox’s classic limited items.
Currently, trading is at an all time low; and due to this, a very minute amount of the population of Roblox actually acknowledges and partakes into the activity of trading. The addition of the trading for UGC limited items removes the high bar of entry in terms of normal limited trading as the limited market has become overinflated.
What are future plans for the advertisement system?
What is the primary direction and how will it evolve?
Will the minimum price (75 Robux as of now) lower as of the future for UGC items?
Is a DevEx rate increase still something you are considering for the future?
I won’t be editing that first post, but I will periodically add replies when the 10-minute slow mode allows me to. Feel free to not completely ignore my questions in the mean time.
can you give updates on the specific status of UGC emotes? they were announced at RDC 2022 with no update since then.
is it technical hurdles, moderation, policy, completely scrapped? any insights are appreciated
I created emotes after the announcement expecting them to release in a timely fashion (~1 year after RDC) and there is no signs of updates and this is frustrating to me as a creator.
I would love to see any steps in this direction to unlocking this new area of creation even in small pilot tests.
Hello! Can you please separate your questions into individual comments? Thank you!
Hey there, I got 2 questions related to Creator Store & Marketplace. I’m going to put them into 2 parts. and give some explaination of some ideas I had related to these questions, which the Roblox platform would benefit from.
Hi Antoni and Enrico! I only have one question for you all today, and that relates to Gear items on the catalog.
Since their inception in 2009, Roblox has released over 1,900 gears to the catalog, with the most recent gear being uploaded almost five years ago. Players have purchased, traded, and sold millions of copies of Gears, and there is still demand for this feature, as seen with high demand Gears like “From the Vault” series and Periastrons for their special avatar poses and effects, selling for over 100 million robux in their lifetimes.
Gears have been subject to several bugs recently, from not showing their true appearance in 3D mode, to the grip of them being wonky (e.g. “Dual Illumina”'s left sword not welding to your left hand), and Gears overall have felt like a feature that is important to the history of Roblox that is hardly being supported today, since their main selling point was that you could use them in-game in several different environments and types of experiences, from Social hangouts, to both Fighting and Sports tournaments.
Currently, UGC Creators have to create Jackets and various layered clothing items to have handheld items they can wear in-game, like swords and plushies. These don’t work in experiences that are R6-only, and just feel janky as a whole with little customization (say, switching it from your right arm to your left arm, or putting it on your back, and so on.)
I appreciate the feedback given, since the community has a lot of confusion around what’s happening to both Gears and Classic Faces, and UGC creators would love to have an official system to support the economy for props and merchandise you can take along with you!
Hello Antoni and Enrico! Thank you for organizing this AMA. My question is: What are the best practices to maximize revenue when selling 3D items on the platform?
Wait for your response!
We are able to archive certain asset types. Archiving is an important feature as it is the only way to effectively “remove” an asset from the platform, and helps with inventory organization.
Currently, we can only archive Decals, MeshParts, Audio, and Video.
Are there any plans to let us archive more asset types, most importantly avatar items (classic clothing, 3D accessories/clothing, bodies/heads)?
The fact that there is no easy way for creators to remove avatar items is currently a big problem, especially with moderation. You could’ve uploaded something years ago which is now:
and you have no easy way to remove the item from Roblox, all you can do is wait for moderation to impact you.
Hey! Please make sure you limit your questions to one per comment! Thank you!
Hi ! Is it planned that price of free UGC per stock limited goes back to where it was?
Its really hard for us small creators to push up our imaginations with this insanely expensive fees. What I mean is not everyone have millions robux to spend on this.
For exemple we are working on a big free ugc event for the platform which was going pretty great until we needed to lower the stock from 1000 to 100 for almost the same price, this is so unfair… Please make a change or atleast answer why was this needed at all.
Why is there no deletion button on items like UGC, Shirts, etc… Cause it would be helpful to delete stuff on our own then go to Roblox Support and ask to delete it and sometimes we ask and its doesn’t delete it.
WIll there be a chance for body bundle’s modesty layer being at least not visible when wearing 2d clothing being an option?
I’ve found that a lot of people dislike the modesty layer for body bundles and that it makes it difficult or impossible to make outfits that include 2d clothing for lower torso modesty layer and even 3d clothing sometimes if the upper torso modesty layer is present.
I feel like this could be done by a separate image object inserted that is named specifically “modesty layer” that layers ontop of the other texture layers which would make people way more likely to buy body bundles and actually use them
if roblox allowed creator and community have unlimited free ugc limited stock in future ever?
make it only non-resellable
At the moment developer product purchase history isn’t tracked for experiences by default as stated here on the Creator Hub Documentation:
Having a built-in service or API to access developer product history for products owned by that experience would prevent the need to set up DataStores for tracking this, and be incredibly useful for providing support for cases where the purchase fails or the player isn’t happy with their purchase. Also potentially adding metadata to product receipts at the time of purchase would be useful for providing extra information about that purchase. Would such a thing ever be added?
Another tool recently added that is similar to this is the banning API, which removes the needs for developers to set up DataStores to track banned players and retrieve info about why and how long they were banned for.
Since I was asked to put them into individual messages