why does Roblox takes 70% of the cut on UGC in Marketplace and creators get 30% of it, cause its seems like a very low income to UGC creators to give
Hello! Can you please separate your questions into individual comments? Thank you!
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In-game subscriptions come to Türkiye? And in some countries, dollar pricing is not accessible for every players. Due to this there should be local currency support and, because of dollar rate, there should be own local price for every country.
Example:
US - 5 USD
Türkiye - 100 TRY (3,11 USD) -
Can be Robux as an option again in the plugin update? Dollar prices difficult to access for some of the countries. The minimum price has increased from 100 Robux to 5 dollars. This amount is too high for a minimum price. If the Robux option will not return, as I mentioned in the first question, will you introduce local pricing for the plugins?
Also again Türkiye not supported buying plugins. -
Classic heads and classic faces be included in the UGC program future?
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When is body tracking by webcam?
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When shaders is gonna be allowed at Roblox?
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Do you like working at Roblox corporation?
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Why did you removed new menu (experience controls)?
What are your plans for advertising? Recently advertising has become extremely inefficient and a net negative to developers who don’t have millions to spend on their games. Do you have any plans to integrate this better into the creator economy?
Is extending webhooks functionality to support audit log creation, so that way we don’t have to make 1000s of API requests to post a new audit log event and outside of audit log events, but more customization that way we can do custom events (roblox server → webhook), we currently have messagingservice but thats only external server to game, but not reverse?
Many questions I’ve been asking for ages on ads still remain unanswered;
Main questions being;
- What % is Roblox taking from immersive ads
- when will we be getting developer requested features such as price controls and advertiser controls
Roblox has done a great job at increasing creator earnings across experiences and the creator store. However, this initiative has not been reflected when it comes to the marketplace. The introduction of premium requirements and additional publishing costs has made it more expensive to upload UGC accessories. It is becoming more difficult for new creators to profit from selling UGC items in the marketplace. The marketplace has the lowest revenue split on the platform, which has remained unchanged since the UGC program released. Are there any plans to adjust the revenue splits from selling UGC accessories in the marketplace?
Hi there,
Do you guys by any chance know when we could expect creators to beable to upload their layered clothing shoes in the shoes category? As of right now its only exclusive to roblox. This has led creators to upload their shoes in the pants category. Loving the changes roblox made so far!
Will Robux plugins come? People from certain countries can’t buy/sell plugins because of the new change
Hey! Can you please separate your questions into individual comments? Thank you!
I still don’t understand the reason for the dynamic minimum prices, I haven’t seen anyone who enjoyed the update, because the prices tend to rise very randomly and (I believe) sometimes end up hurting the sales of UGC creators.
It takes away the creator’s freedom to choose the price they want. I’ve seen Roblox use the example that many creators constantly change prices to “follow market dynamics”, but honestly, as an active member of the community on other social media, I haven’t seen a single person who likes to keep changing the price of their items.
In short, I wanted more details on why Roblox made this decision, and where the feedback came from.
What are the current plans on allowing users that have access to UGC creation create accesories/clothing/bodies or heads that have particles, PBR effects, etc?
Hello, I thank you for taking the time to answer a couple of questions I have.
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Do you have any plans to lower the current 100 robux per stock fee? As right now it’s barely sustainable for UGC Creators to make profit off their items.
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Could we ever except some UGC avatar bundles to not require a modesty layer unique stuff like @ev1 ’s “Steven” bundle using it to pixelate clothing
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Do you have any plans to help with UGC Discoverability?
Thank you for your time.
This might be unrelated since it’s an API. But it has economy
inside of it.
The Creator Roadmap talked about Asset Privacy.
Are there plans, to change this API?
economy.roblox.com/v2/assets/
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Questions: Will UGC Bundles / Dynamic Head moderation become more lenient in terms of banning?
Bans: Several UGC creators have been receiving bans daily over bundle/head moderation. Unlike other areas of UGC such as accessories and layered clothing, when bundles/dynamic heads are uploaded and rejected, creators are punished with a 1–3-day ban. Bundle/head moderation has stayed like this for months on end and objectively getting worse. As a result, many bundle/head creators who actually put in the work such as implementing all 52 FACs poses only for it to be rejected, including myself, are deviating from this area of UGC altogether.
Hi, I’m wondering if you guys have any future plans to make limited UGC items tradable;
I believe the integration of trading within the UGC marketplace will reignite an interest within players as people will have the ability to trade items that they are unable to afford and so on.
UGC limiteds have became the spotlight and the main interest of many people who in the past used to collect and trade Roblox’s classic accessories, many of which would absolutely love to trade UGC limited items just like they used to with Roblox’s classic limited items.
Currently, trading is at an all time low; and due to this, a very minute amount of the population of Roblox actually acknowledges and partakes into the activity of trading. The addition of the trading for UGC limited items removes the high bar of entry in terms of normal limited trading as the limited market has become overinflated.
What are future plans for the advertisement system?
What is the primary direction and how will it evolve?
Will the minimum price (75 Robux as of now) lower as of the future for UGC items?
Is a DevEx rate increase still something you are considering for the future?