Creator AMA (RDC 2024) with Nick and Tian [September 19, 2024]

With the proactive moderation announced at rdc that helps finding copyrighted material UGC accessories and clothing and automatically delete it for you, is there any chance we could get self served removal for UGC character bundles?

I don’t think copyrighted assets will be really removed automatically. It’s a huge legal hoop to act on copyright issues before the copyright owner / agent asks to do so.

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Really great question. Our goal is to provide creators the transparency they need to optimize the discovery of their avatar items on the Marketplace. A recent change we made to help avatar items get discovered is Today’s Picks, which is a curated selection of items that updates every day. We shared our selection principles with the community back in July.

We also announced at RDC that community-created avatars will be coming to Marketplace in the coming months. When that happens, we will introduce new ways for creators to get discovered on the Marketplace. We will have more to share as we get closer to launch.

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Are there any plans to support the .SVG file format? This would be great for reducing quality loss with different screen resolutions and may be more performant!

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With the additions to the APIs available for use with translations, are there any plans to provide open cloud read/write for localization strings? I feel like doing so would be of value for allowing for version control and allowing creators to put the level of review they feel is necessary on changes made by translators - since there’s no system resembling pull requests present for translations at the moment.

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Really great point. We definitely want paid access experiences to have the ability to drive discovery using ads, but there are complexities. We’ll let you know when we have something to share. In the meantime we did add Top Paid Access charts that should help paid games get discovered.

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I know this isn’t related with RDC, but it was kind of surprising that it wasn’t in RDC, are we going to get a Talent Hub update any time soon? There are a lot of missing features people requested in the DevForum category, as well as many bugs which need addressing.

How is this not in good faith? I personally connect with what he said and I believe that we should have answers for this. Time and time again roblox has proven that it cannot provide this so called “creative freedom” that it promotes. I’ve personally worked on countless projects that I have believed would be very very interesting to see on this platform but have always been stumped with such silly limitations.

I can’t even recreate an indie-game that released in 1995 on the PC-9800 (a pc series released in 1979 that ran a DOS like operating system) with 32KB of ROM and 16KB of RAM at a CPU clockspeed of 4MHz without the engine grinding down to a halt.

There simply isn’t space for developers like us to truly show what we are capable of and this is a question I really want to see answered. What is roblox doing? What do they have to say?

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Yes! We are working to bring Future lighting to Android and will be testing it soon to ensure it’s performant and works well. We are not currently working on depth of field, but we’ll take your feedback into account – thank you!

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Hey everyone - thank you for your questions! We’ve received the most questions ever in an AMA and want to answer as many as possible. For this reason, we will no longer be taking new questions so we can tackle those we have received.

See you in the next one! :happy3:

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Last year at RDC, we showed a preview of our new voxel lighting system, which will be a big step forward visually for mid-range devices. We’re really excited about the potential for this, but we chose to pause its development so that we could focus on improving performance and stability right now. We think that was the right tradeoff – and hope you’ll like new features like automatic, dynamic occlusion culling, too, and we’re looking forward to resuming work on lighting features.

Please keep the specific feedback coming for things you’d like to improve, such as shadow resolution, so that we can ensure it’s on our radar for consideration in our future product roadmap.

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I saw a change in a Fast Flag for the Chrome UI regarding the “Beta” Badge. Is the yellow Beta Badge for Voice Chat getting removed?

Also, if the Chrome UI is coming back, are the speech bubbles over player’s heads also coming back? If yes, along with the old bugs for the old one being fixed?

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We want your paid access experiences to be successful, and have discussed many of your ideas. Based on community feedback, paid access games will be able to participate in engagement-based payouts (EBP), and we’ll allow for paid access to private servers (using real currency).

As the program grows, we also plan to add more tiers and regional pricing. The other piece of the equation is discovery. We’ve already added a ‘Top Paid Access’ chart to help surface great content in this category. We’ll have more to share when we get closer to launch.

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We hear this feedback in the context of leaderboards. We’re working on a GetRank API for memory stores, to help with use cases like finding a player’s rank in a list of competitors or finding a particular server in a list.

We are considering this on data stores, and also considering providing a more deliberate leaderboard offering.

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Hi and thanks for the question! We plan to share more information about this closer to the rollout in early 2025 once we pilot Roblox Commerce with a few creators and brands. Thanks for your patience!

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We don’t have active plans to add one, but thank you for the feedback! We’ll look more closely at this and ensure it’s on our radar for consideration in the future.

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Happy Birthday! Our team will manually curate our first version of the templates. As we grow the number of templates, we will explore different ways to allow people to sort and search for templates. We will be reviewing each template against our Community Standards. As a reminder, please ensure you only submit things that are your original creation.

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We plan to launch detailed analytics for avatar items by the end of this year. It will solve the limitation of only showing the top items, as we will expand to show metrics for all items. This initial launch will not expand the date range past one year, but we are exploring expanding the range in the future.

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One of the priorities for Next Gen Studio is customization. We believe this is the best way for experienced creators to fine-tune Studio for their own personal workflows. We will be releasing a very early version of custom tabs in the Preview Beta within the next few weeks. This will allow for any combination of tools and plugins on a single toolbar.

We are still in the early days with Next Gen Studio UI, and we are actively discussing what levels of customization we can offer and what the interfaces for customizing will look like. We will continue releasing regular updates to the Beta, and we encourage you to keep trying it out and giving us your feedback.

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