Roblox uses another company to do UGC moderation
We should make a chain of questions people want to ask here so people are less likely to ask the same thing twice, and give ideas for those who canāt think of one.
The AMA is now was live so crossing out points (or parts of them) that have been asked already
Hereās a few to start with:
-
Adding SurfaceAppearance.Color, more SurfaceAppearance maps (such as emission maps), and allowing layering of multiple SurfaceAppearances. Also if and when surface maps will be writable at run-time so EditableImages can be used to make dynamic PBR textures. -
Some of the read-only functions for EditiableMeshes, such as:GetVertices()
,:GetTriangles()
,:GetUV()
, etc, being available for MeshParts to save converting to an EditableMesh when you just want to read this kind of mesh data. -
Any ETA of PerAxis for AlignOrientation? (Allows it to behave just like BodyGyro so you donāt have to use the deprecated version anymore) -
More control over voice chat such as switching between spatial and global, post-processing effects, etc. -
Variable Terrain resolutions? This feature has parameters in many functions dedicated for it, but itās currently locked to 4 so terrain voxels have to be 4x4x4 studs in size. -
Creating new Terrain variants? Itās currently limited to only being able to overwrite existing Terrain materials limiting the amount of types of terrain that can be made. Also overwriting a Terrain material also replaces it for parts, could do with splitting that behaviour so they are independent. -
A few small improvements for the VR Core UI. AddingStarterGui:SetCore("VRBottomBar")
that allows some flexibility in behaviour, such as fading away when minimized. Making the core ui rotate with the Z-axis of the playerās camera whenCamera.VRTiltAndRollEnabled
is true. And exposing some events for buttons being clicked by the virtual cursor.
Iād like to add on more as well.
-
Is there any feature updates planned for the decoration system and is there any ideas to have more diversity such as using our own models that are procedurally placed throughout the world.
-
When are we expected to see phase 2 & 3 for clouds Dynamic Skies Are Getting Cloudy. They seemed so close to phase 2-3 but just fell the other direction and didnāt get back up.
-
Can we expect to see better control over light instances? ex Future Lighting needs to expose more āinternalā hardcoded properties for light instances
hopefully we get more info on UGC moving forward
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