Creator AMA with Dan and Manuel Tomorrow!

Roblox uses another company to do UGC moderation

We should make a chain of questions people want to ask here so people are less likely to ask the same thing twice, and give ideas for those who canā€™t think of one.

The AMA is now was live so crossing out points (or parts of them) that have been asked already

Hereā€™s a few to start with:

  • Adding SurfaceAppearance.Color, more SurfaceAppearance maps (such as emission maps), and allowing layering of multiple SurfaceAppearances. Also if and when surface maps will be writable at run-time so EditableImages can be used to make dynamic PBR textures.

  • Some of the read-only functions for EditiableMeshes, such as :GetVertices(), :GetTriangles(), :GetUV(), etc, being available for MeshParts to save converting to an EditableMesh when you just want to read this kind of mesh data.

  • Any ETA of PerAxis for AlignOrientation? (Allows it to behave just like BodyGyro so you donā€™t have to use the deprecated version anymore)

  • More control over voice chat such as switching between spatial and global, post-processing effects, etc.

  • Variable Terrain resolutions? This feature has parameters in many functions dedicated for it, but itā€™s currently locked to 4 so terrain voxels have to be 4x4x4 studs in size.

  • Creating new Terrain variants? Itā€™s currently limited to only being able to overwrite existing Terrain materials limiting the amount of types of terrain that can be made. Also overwriting a Terrain material also replaces it for parts, could do with splitting that behaviour so they are independent.

  • A few small improvements for the VR Core UI. Adding StarterGui:SetCore("VRBottomBar") that allows some flexibility in behaviour, such as fading away when minimized. Making the core ui rotate with the Z-axis of the playerā€™s camera when Camera.VRTiltAndRollEnabled is true. And exposing some events for buttons being clicked by the virtual cursor.

3 Likes

Iā€™d like to add on more as well.

hopefully we get more info on UGC moving forward

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