Update: We have disabled geometric grass over leafy grass material. We are not 100% sure if it is gonna stay this way. We are experimenting around. Using leafy grass as no-geometry grass could work for you guys as work around for painting geometry grass. On the other hand maybe you want 2 different grass colors. Please let us know what do you think.
Hello Roblox devs
You can now extend your world for realistic grass.
Thanks to all the roblox engineers who worked on it: @vrtblox, @c0de517e, @NeoBuilder101 and @ConvexRumbler. And special thanks to the art team: @RBLXImagineer and @CreatorusMaximus
Grass is enabled in Studio for you to test it. After week or two we will enable it for all the clients.
How do I get it?
To enable grass select Workspace-> Terrain-> Decoration = true and all of your Terrain grass will now have a geometric grass.
Sure it is nice, but is it fast?
Yes! Shader for grass is much simpler than the one for the Terrain. This means that enabling grass has either absolutely no impact on your games performance or in case of very “grassy game” on older phone or tablet, it makes it about 2x faster.
Bottom line is: You cannot hurt performance by enabling grass, only make it better.
We are already working on or prototyping these features:
- No specular on the terrain under the grass. Our main visual problem. Coming pretty soon (better then soon ™ right?)
- Decoration painting: Allows you to paint where you want to have a geometry grass and where you dont want to. Currently in phase of prototype.
- Decoration system: The grass is the first step of the complete decoration system where you should be able to automatically decorate any of our terrain materials with custom geometry. We are still working on specification of this system, so I’m not gonna provide much detail here on this one
footnote: The screenshot is from ROFTgame, who were using grass on gametest servers and let me use it here. Thanks