This method works way better than sponsoring a game getting FAR more clicks for your R$, if your ads are barley getting clicked then you must have done a poor job making the ad. When running ads for one of my games R$1k I would usually get around 2k clicks, and with sponsoring a game I only get like 100 to 300 clicks for R$1k.
I don’t think it’s going to be easy getting clicks on ads anymore considering Roblox not too long ago made it that ads can’t be shown to users under 13, which was the majority of people who clicked on those ads. Most people above the age of 13 use AdBlockers anyway.
Really the best hope small developers can hope now at this point is the immersive ads that will be coming soon.
Tbh it was never easy getting clicks on ads unless you had a really good thumbnail that was very clickable.
Because advertising the legacy way has always been more effective than sponsoring for me.
What about userads? Are you going to integrate that with the creator dashboard, or are you phasing out the old legacy ad system in favor of sponsors?
User Ads have been very effective at drawing interest to experiences, please do not sunset them.
Here’s an update from a bug report regarding this matter:
Yes please! Let us opt out of it!
But how does it waste resources? Roblox already has many servers and I dont think maintaining this would hurt… Its not like they are going to maintain a whole other platform…
Also, just because most people like a new change doesnt mean everyone will. I also do agree in the feature of opting out because in my opinion the new one is just bad. However that is my opinion and nobody should get offended over it.
There’s no real reason to have engineers maintain the old developer pages wasting valuable time that could be put into improving the new creator dashboard. You also haven’t given any real arguments of how the creator dashboard falls short compared to the develop pages.
In my opinion, the develop pages are no longer necessary as the creator dashboard offers more. It now is a unified experience with ease of access to other developer resources such as documentation. The creator dashboard is significantly faster, has mobile support, and uses dark theme making it much easier to read text. Finally, it is easier to navigate between information pertaining to a particular experience such as game details/settings, localization, data analytics, and game products.
I do see what you’re saying and I agree with it a lot, however, I do see a lot of audio not being there, even with the unverified check on. My main concern is the audio part
They opted you guys out of it several days ago!
We are february and the Develop Pages is still here
Hopefully they’re fixing things up (such as access to User Ads) before they resume the redirection.
I got the creator dashboard, and was the option to view sales on an asset removed? Because I can’t find it.
My issues with the new Creator Dashboard
+1 on this one. I have a plugin and I’ve been watching my sales for a while through the old develop pages because I could not find a way to check them on the new creator dashboard. With the removal of the develop pages this has become really upsetting as now there is no way I can determine the popularity of my plugin because favorites are not a good metric considering many players forget to favorite the items they install/get, which is understandable.
My current work around is using marketplace service in studio to determine my sales, please Roblox let this not be something that is handled by a third party browser extension.
How to figure out how many sales you have:
local marketplace = game:GetService("MarketplaceService")
print(marketplace:GetProductInfo(10301321106,Enum.InfoType.Asset))
Where 10301321106
is your asset id, and depending on which asset you need, you can change Enum.InfoType to that asset type.
Non-Scripter Walkthough
For those who are not scripting inclined, and would like to check your sales, and you can’t through the new Creator Dashboard, here is a little walk-through on how to go about it:
- Go to the
View
tab at the top of Roblox Studio - Enable
Output
andCommand Bar
- Enter the script above into the command bar like so:
The command bar should be at the very bottom of Roblox Studio
Replace the asset id, which is the long number ( The red box in the screen shot ) to your asset id. It can be found in the “URL” of your item on the Creator Dashboard like so:
To run the script all you need to do is press enter while you are still in the command bar typing:
Issues:
Issue 1:
If you run into this issue when running the script:
It can be because of two reasons, either you have typed the Asset ID wrong, or the
Enum.InfoType
is the wrong type. If your Enum.InfoType
is incorrect, you can erase the .Asset
part and type a period .
after Enum.InfoType
like so:
This will let you select an InfoType from the list of different types.
Issue 2:
If you run the script successfully but you get this:
It is because you have
Log Mode
turned on, to disable this, click the 3 dots at the top right of the Output
window and make sure Log Mode
is unchecked like below:After that just run the script again.
Hope this helps!
In my opinion, I prefer the old develop pages. They were much easier to use and I could upload multiple decals at once with an extension. But now I can’t do that and i have to waste a lot of time and do extra steps just to upload 2 icons for my UI. Please at least add a feature where you can go back to the old develop page.
I could upload multiple decals at once with an extension.
They have confirmed that they are actively working on this feature for the Creator Dashboard. Also, it is still possible to use Asset Manager to import multiple images at a time if these assets are for a specific game.
Don’t sandbox development in the name of modernization. Its not nice to lose website URLs and typical web 2.0 accessibility for power users.
This is a huge issue. On the old dashboard everything was linkified.
Unfortunately this not true anymore. For example you can no longer open assets or menus to new tabs or bookmark them which is horrible UX.
For example on the old dashboard it’s very convienient to have multiple tabs open if you are editing and/or viewing multiple assets.
Hey!
Could you unpack what you mean here? I can middle-mouse-click assets to open in new tabs etc; is there a specific place you want this functionality?