Creator Roadmap 2025: Spring Update

It’s nice knowing that server authority will be released as soon as this summer. Noclippers begone!

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In what way do you mean? Mobile or Arm support on Windows or Arm support in Chromebooks?

Mainly in terms of mobile devices, as they said in last year’s RDC that they wanted to make everything run way better on lower end hardware, which it’s not and it might actually be worse now

There’s no way they don’t support ARM processors in Mobile, it doesn’t work like that. Otherwise, Roblox wouldn’t even work there at all. Doing optimizations in Mobile or lower-end hardware doesn’t have anything to do with this.

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A lot of these upcoming things I like, but no forums until moderation is fixed, please!

im just confused as to why roblox is running this badly on a midrangeish device

I’m very scared with what im reading on server authority… I have a flight system that works entirely client sided to avoid any lag issues, and the velocity of this script is also handled client sided… will server authority break this??

I think Roblox is specifically mostly bad optimized in Android and generally badly optimized in every other platform.

To proof this, I got my hands on a Samsung Galaxy S23 Ultra to test Roblox performance on, it would almost get 33ms for both the CPU and GPU on average on games like BRM5, Doors, Granny, etc on max graphics quality level with Future Lighting enabled which is kinda a lot. The FPS of course isn’t full 60 which is what I would expect from this high-end flagship Android phone.

I believe only a iphones can run Roblox at max graphics quality level with Future Lighting enabled and still get full 60fps with barely any drops and in the most demanding games when it comes to Mobile.

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Until ROBLOX does this, I would suggest looking into MessagingService. If you need a way to show messages in TextChatService, I can send you some code.

Thank you :pray: , this roadmap looks amazing.

Will require updates to your existing experiences. We are working hard to keep adoption as simple as possible!

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where is the update relating to PBR textures. or VFX particle ugc? What happened to these roadmap points!?

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Understandable, is there anything you’re allowed to tell us that we can do in preparation for the alpha?

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When you double the radius of a light, in increase the amount of computation by 3.999999 times.

So if we take 60 as 1 computation (what it normally is)
At 120 it would be approx 4.
And at 240 it would be approx 16.
Doubling again would be approx 32, then 64, and so on.

It would be nice if they could allow system requirements to be specified for games so if someone wants to make a game for higher end computers they can get more graphic features.

It most likely has to do with shadowmap impercision. Above 60 studs, shadowmaps become very splotchy and multiple aspects of local light shadowmaps begin to fall apart.

The resolution for the shadow atlas begins to appear more pixilated, the depth buffer becomes too impercise and no longer respects the shadow bias and begins to project shadows on top of the objects that are supposed to be casting them, and the amount of objects and tris the light needs to render greatly increases (when the cast shadow property is turned on) which consequently tanks performance.

Theres a lot of issues that come with increasing local light range but I agree that it should still be left uncapped to allow developers to control how their game looks, and to finally get proper inverse square light falloff.

Honestly the better solution would be to just give developers the option to bake or import lightmaps and have better control over ambient occlusion to fake shadows.

All graphics on Roblox are processed on the GPU and this rumor that Roblox does not utilize the GPU needs to stop being spread because its blatantly obvious.

Light ranges on the FiB build were uncapped because it was only meant for testing and feedback purposes. It was far from ready and still required a lot of work and optimization. The local light shadows still exhibited the issues mentioned above but to a lesser extent because the shadowmaps were rendered at a higher resolution and used a different filtering technique.

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Hey - we are in the process of finishing this one up, and will be announcing it shortly…keep your eyes out!

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Please tell me this comes with better editing access controls :pray: :pray:

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this is what i was looking to hear i can not wait longer for the release :fire::fire:

I am curious what the “Server Authority” will bring since I know developers follow this kind of format already. Server handles all the authoritative content and the clients can replicate and send requests and whatnot.

what group is this if i may ask