Creator Roadmap - AMA with Dan and Manuel [Jan 24, 2024]

Please refer to the answer here.

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Self-service experience ownership transfer will launch in the second half of the year. Group to group transfers are actually available today. Instructions for the current process can be found here.

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We’re aiming for Q1, but we don’t think EditableImage will solve the issue for you, since those images will not be replicated. We are tracking your image compression bug internally but have no update right now.

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We have plans to open UGC creation for all users in the first half of 2024, and no application will be needed. Therefore we are not accepting new creators into the UGC program, as in the future everyone will be able to create, publish and sell their creations.

When we open up creation, we will require Premium 1000 or 2200 and ID verification tied to an account to improve accountability and support adherence to community guidelines. This month, we have already started requiring UGC Program members to also ID verify and subscribe to Premium 1000 or 2200 in order to upload, sell/publish, and earn from Marketplace as either an individual or as a group.

See more details here.

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Adding support for a new platform requires significant resources across the company to not only make sure the first version works well on the new platform but that every new release continues to support the platform. Right now, we have no plans for Linux/Steamdeck support.

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There has been a lot of work to improve our reliability and so far (knock on wood!) we are pleased with the results. Efforts to get here include notable improvements to our core infrastructure layers (how we deploy and manage servers, our instrumentation of all services, our storage systems, and our networking systems), as well as a regular cadence of stress testing key services on the platform, and overall improvements to the readiness of teams to respond to issues if they do start to occur. Note though, we’re not done yet and expect even more progress on reliability over the course of 2024.

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Thank you for your feedback. This is not currently on our roadmap, but we always appreciate hearing community feature requests like this.

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Server authority remains on our long-term roadmap and we agree that is the ultimate way to address these issues. Our current focus in this space is in providing tools, like our upcoming ban API, so that creators can more effectively moderate their own communities.

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We are working on adding coloring to SurfaceAppearance and aim to release it later this year. Emission maps are still on our longer-term roadmaps, but we are not actively working on them now. Our primary focus for lighting is bringing Future is Bright to Android and releasing our new GPU Lightgrid system. This will bring high-fidelity lighting to a wide range of devices at a higher level of performance than we have today. We are not currently working on adding alpha support.

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We are working towards having proper font support for all 16 of the standard languages we support, but I don’t have a specific timeline for Vietnamese. Early last year we added right-to-left text support which includes Arabic support, so that is already available.

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We do not have immediate plans to increase server memory, but we are working to improve memory efficiency which will let you do more with the current allocations. Longer term we will of course be increasing server memory, but I don’t have any concrete timeline on this.

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Unfortunately, we’ve had to prioritize other critical work so we could focus on creator pain points like performance, lighting, and terrain improvements. The cloud features are currently on hold, but we will let the community know when that changes.

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Thank you for your question. We constantly review floor prices to support a healthy and growing marketplace economy. We recently made an update to price floors for avatar bodies and heads and are seeing positive results. We plan to do more of these in support of the ecosystem.

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Yes, with the Audio API, there will be options that provide more control over voice, allowing you to implement changes like fine-tuning distance attenuation, building features like walkie-talkies, and enabling non-spatialized voice.

For avatar tooling, we do not currently have plans to support bone drivers and constraints on imported armatures. If you can expand on your feature request though, we’re happy to consider it!

Lastly– for the powerful search and browse capabilities we outlined in the Creator Roadmap– those are in reference to the homepage and experience discovery. Not all of them are applicable to Marketplace, but we do plan to improve the discovery and usability of avatar items. This includes algorithm, UX, and interface improvements to help with discovery and navigation.

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Please refer to our answer here.

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Thank you for the question. This is not currently on our roadmap.

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Thanks for your question. Roblox respects intellectual property rights and operates a robust notice and takedown system that allows rights holders to report content when they believe it violates their IP. Before you upload any content to Roblox, you should make sure that you have permission to use any 3rd party content that is included in your creation. If you have specific questions about what is or is not IP infringing you may want to speak to an attorney.

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Emission maps are on our longer-term roadmaps, but we are not actively working on them now. Our primary focus with lighting is on bringing Future is Bright to Android and releasing our new GPU Lightgrid system, which brings high-fidelity lighting to a wide range of devices at high performance.

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Thank you for the thoughtful feedback. We acknowledge that you are not getting the response you would like on your earlier feature requests. We are committed to better communicating discovery products related changes via blog posts, AMAs, and other formats, starting this quarter. We will also share our active work through the creator roadmap (Roblox Creator Roadmap).

To clarify, our recommendations look at a number of signals to match users with experiences they will love. This includes long term engagement, retention, relevance, and monetization, among other signals. We have also made improvements to accelerate the discovery of new experiences that are showing staying power. Several new experiences have achieved success thanks to these improvements.

We mentioned earlier that discovery by genre is something we’re rethinking. Genres are very fluid on Roblox as we see creators evolve their experiences, and users on Roblox look for experiences by other attributes (like themes). There are also diverse opinions on how genres should be defined, and we also find that genres can be easily abused without the right safeguards. We are now thinking about how to build trusted sources of genre information: from creators, users and other expert sources, and how to do that at scale and in a way that can’t be abused.

Please continue giving us feedback.

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We realize the limitations of our current serialization formats and are actively thinking about what is needed to enable a rich ecosystem open to third-party tools. While we cannot commit to an exact serialization format at this time, our vision is that creation on the platform is open.

When we release the Studio Luau File Sync Beta, it will include a preview of a new format to help test our assumptions about what the ecosystem needs. It’ll take time to refine this as we evolve both solutions while maintaining backward compatibility. Our long-term plan is for the finalized format to be released alongside the full release of Studio File Sync.

Stay tuned for more information here, we are very excited to learn from each other as we build out both products!

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