I think about this every day :')
This has been my biggest pain point for as long as I can remember, I wish it was on the roadmap. I feel like something like this is so standard for “creating rich and lifelike worlds”
I think about this every day :')
This has been my biggest pain point for as long as I can remember, I wish it was on the roadmap. I feel like something like this is so standard for “creating rich and lifelike worlds”
i hope voxel grid changes willintroduce unlocking restricting nature of lights, this is STILL a problem up to this date.
Is there any update on the state of public audio? Can we have the ability to upload 6 second audio as public in the meantime before the 2024 audio updates, or will those updates not even include public audio
And plus, can you please fix the hinge constraint servo motors?
I have evidence:
TargetAngle
So we have to set the HingeConstraint to a higher speed in order to compensate. and this is particularly useless in applications where precision is of upmost importance.
As this could make the mechanism undershoot or overshoot the target or in a worse circumstance, could even possibly break the mechanism.
So can you please take this bug to the attention of the staff at your end?
I had to post it here because I couldn’t make a new topic at bug reports
That’s not a bug, we want this to be a feature!
i did hear a interview convo on twitter with a roblox dev and a roblox engineer at rdc that they have the Nintendo switch on mind
the convo was about which better platform would bring in more players for roblox: linux or the switch?
that’s just speculation idk
good amount of good features ngl
just add a linux client, its not hard if you can port RCCService to linux
That would be nice. My Laptop runs Roblox on lowest graphics, and it has less ram (0.17 less) than a switch! And switch has a similar processor. So it isn’t Far Fetched.
Because switch has Minecraft and Fortnite.
And switch would be running at its smooth 30fps that it does with Fortnite (if optimized) which would make it use less ram for graphics, hence letting it run.
Because my laptop has slightly less ram and can run 50-60FPS.
The only thing keeping it back would be Nintendo.
A lot more people have been asking for Linux support, but I think that bringing it to BOTH platforms would be good.
So far everything looks good and I’m excited for the future of roblox but I do have 1 question and 1 “issue”.
Don’t we already have a screenshot button? Or does this refer to sharing screenshots you’ve taken? (also while we’re here can we PLEASE get an update for the built in recorder, its laggy as hell and uses a file time that most editing software doesn’t take (in fact not even the devforum takes the damn file))
No.
Are there any news for margins on shapecasts? One of the intended use cases for shapecasts is character controllers but they are not possible without margins.
It sounds like your games have quite a major memory leak if they are using that much memory.
They announced at RDC that it is being made into a feature
It’s not just our game either. Many other game creators are facing the same issue. A common goal these creators and I have is that our games are aimed to be high realistic.
However, I won’t be ignorant to think it is entirely ROBLOX, and would love to know how I can fully diagnose this issue if it is actually our problem.
I’d like to say the features being added enables Web Developers to communicate with the API easier. Overall, the v1 cloud could use a performance hit as it’s fairly swell to use, but would like to have the ease of access that V2 introduces.
Amazing to see coming from Roblox. Along with the File Sync, I’d assume that’s currently released for Beta testers at the moment until ready for prod?
honestly i would agree with roblox for linux needing more love but its kinda of a pain to account for all of the distros IMO, especially when there are some distros that use different installer formats.
but yeah both platforms for roblox would be nice and would complete the list
Ok. Thank you for the advice. btw i am now becoming an intermediate luau programmer.
Mesh & Texture API
Does this mean we can manipulate raw mesh data with lua for generative systems? It would be awesome if we could also configure bones for animation.