I would like to ask something, is there any news regarding the “upcoming” feature of being able to transfer Experiences to Groups for free at the click of a button?
A temporary solution was introduced exactly one year ago where you have to PM and pay Roblox to do this process manually. (Link)
I’m mentioning this since this post is related to the Creator Roadmap 2024 and as we all know, in the original Creator Roadmap of 2024 this feature was included. (Link) (“Creator Hub is your key to success” → “Collaborate more efficiently as a team” → “Self-serve Experience Ownership Transfer”)
Of course, other features were also not mentioned; however, this is a vital feature that I was hoping to have more information about its release date.
Mostly because, clicking on an element on the React version makes it select it on the actual explorer after, but the thing is that there’s a noticeably delay
I’d love if they’d do Luau + Qt
Aside from that though, if this turns into a React thing, they’d probably have to create a tons of new methods for what is otherwise hardcoded into the Engine.
I’m particularly excited about this as data stores are a bit of a pain currently. Due to having to handle every possible way a data store can fail (failed to load, corrupt data, overwriting with bad data, loading outdated saves, etc), I’m excited to see a way to streamline this process outside of using modules that others have made.
On the topic of AI, I’d absolutely love to see LLM API usage in-game. I’ve had fun messing around with AI text adventures, but AI isn’t great with consistency among other things. I’d love to attach some code to that to refine the experience. Aside from text adventures, having NPCs naturally respond to text or speech would be pretty exciting on its own.
I’m interested in these too. I hope the Viewport settings include the ability to render at full quality. Though I’d also love viewport layering that can work with the default viewport so that we can create our own custom skybox effects. But above that, I think masking would be really helpful for Viewports and UI in general (the ability to blacklist or whitelist where something is rendered relative to the mask).
I’m surprised this isn’t on the roadmap yet, especially considering it was mentioned in 2023. I’m hoping this isn’t a forgotten feature as I, and I’m sure a number of others, would find this incredibly useful for a lot of things.
Overall, this looks like an exciting year. But I’m still sadly not seeing some features that I feel like Roblox should have by now.
Experience Activity History: View the history of collaboration activities and configuration changes in your experiences. This is already live on Creator Hub and will be coming to Studio in Mid 2024. *
This is a useful feature, but can I have more information on how this will work?
Is there a way for someone to clear its history or for the creator to turn it off?
Will this feature log every change made by the collaborator(s) & the owner, similar to Script History?
I refuse to use Roblox terrain purely because it sucks at long ranges, large terrains also have slower loading times when in game, you may see some artifacts such as sinking in unloaded terrain.
This artifact could easily be solved if Roblox wasn’t a cloud game but rather force me to download the content before playing. This is a real problem on large games for people with slow internet speeds.
I thought it was the low quality games, but I guess not? Roblox making us download games to play them will kill all low quality games because we’ll think twice before playing something that will be on my computer even after I leave the game.
I second this, I really hope they add built-in systems for creating clouds and rain soon because those seem like they’re way too much hassle to get right using things like particles unless you want to write entire scripts for it