Oh yes, one of the worst updates to come out in recent years.
First of all, I would like to repeat some of the last things that I’ve said in the last post:
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- A TON of developers are now left out in the dark due to their country not being supported.
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- Even if they aren’t in those countries, the requirements to be able to become a seller are ridiculous. Sorry, I’m still not giving out my private information just to be able to sell a plugin. If I do it, I’ll do it on websites like itch.io (not an advertisement) where I have a lot more freedom in my hands. And, you have to be over the age of 18 too which will eliminate tons of young developers from the market.
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- Let’s talk about the economy. Inflation is unfortunately real and the value of USD is quite different in many countries. In many countries, the ability to obtain a plugin is extremely hard due to the inflation in those countries, Robux was the only option for these developers in those countries due to it being not directly affected by the inflation. For a normal dev in the USA, paying 15 bucks is pretty easy, while if you’re in India, Japan, or Turkey, it’s like spending your entire month/week’s allowance.
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- It may look like this change has good parts in it. Now many developers will be able to get paid a lot more from their plugins and the real worth of their plugins will be a lot more visible… Right? The thing is, if you eliminate half of the developers from the market, and make the entire market now based on USD instead of Robux, you’re basically either removing half or most of the customers. The sales will plummet, and sure the devs will earn more… but at what cost? If my plugin is now being sold like 3 times a month, I’m not earning more than before lol.
One of the worst changes I’ve ever seen, there are far better solutions out there that could’ve benefitted everyone, but you guys decided to go with the most lazy option there to ever exist. For a platform that advertised itself as a place where everyone around the world regardless of their status would come play and create, you sure have done quite the opposite.