Creator Store: Buy and Sell Plug-Ins with Real-World Currency

No. They aren’t improving. Fortnite, a game within a game engine, has already come out with another Roblox, and it’s doing better while having similar device support to Roblox. I want Roblox to quit making excuses and give developers some freedom for once.

17 Likes

I have to completely agree. I live in Brazil and the value of USD is high to the point you almost see no Brazilian users paying for premium (unless you’re rich or a famous youtuber) due to the prices being not accessible for people who live here. I’m already not able to put UGC items in any group due to premium being expensive, now i have to worry about plugins also being expensive for me. I’m a bit disappointed about this change.

Although i can still get free plugins, i frequently use 2 important UI plugins that i paid with Robux, and now if anyone else wants to get them, they’d have to pay it in USD

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That’s the point, you don’t need plugins to create a game. Then why are their value being set so high? For something that doesn’t hold too much of a value, why is it priced in the way it is? Your above statements would be true in a place like Unity/UE, but not here.

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I don’t see how this is a good change for the platform…
Having Plugins cost USD locks many developers out of buying plugins which will make the sales of plugins plummet losing those creators more profit in the long run.

Launching this without other regions already supported as well seems like a bad move.
Overall, I think this update should be reverted as it wasn’t thought out and seems pretty rushed.

If this change isn’t reverted, I hope some groups step up and release free plugins for those developers who aren’t able to pay in USD.

25 Likes

Nobody wants this change.

Make it optional.

76 Likes

Great update! I’m looking forward to the growth of premium developer resources. Hope this comes to models soon! But as others have said, allowing full access for users -18 is crucial for many.

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Because you are capable of making them yourself? If it’s not in your interest to do that then you will have to pay the price.

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Per sale. I am expecting sales to go way down with this change…

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Well, that only proves my point in this case… Plugins are crucial to development for many developers, and this update cuts off smaller developer’s access to them.

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That statement literally makes no sense. If I am able to do something, the value of that something goes down. If everyone can make diamonds, why shall you price diamonds like no one can buy them?

12 Likes

Terrible analogy because plugins aren’t worth diamonds.

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I’m not a big fan of this change. Using Robux was better in my opinion because I could just buy plugins with the robux I’d earned. I mean, to be honest, I don’t know why y’all even thought this was a good idea. RIP robux 2007 - 2025

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A simple example that shows the stupidity of your argument. You’re free to change it to something else in your head though.

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There’s truly no need to get so defensive about a topic that does not matter.

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Less benefits for all users? Why was this an update in the first place? This removes benefits from a very large audience of talented developers, neglecting them of being able to help fellow developers with community creations while themselves as well.

Paying how much Robux- I just- said Robux- … It was 10 Robux for Words of Encouragement, and now it’s real world money? I literally make 50 robux by visiting just one of my games, once in a blue moon via premium payouts.

This just keeps making me more angry the more I think about this update. Please figure out an alternative! :pray:

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If you’re talking about plugins, don’t really think so. This is a topic that matters. This affects both sellers and customers.

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I’m trying to buy a plugin and stripe gives me this error:

Cannot create a destination charge for connected accounts in GB because funds would be settled on the platform and the connected account is outside the platform’s region. You may use the on_behalf_of parameter to have the charge settle in the connected account’s country. For more information on on_behalf_of, see Create destination charges | Stripe Documentation. If using capabilities (e.g. card_payments, transfers), note that they affect settlement as well. For more information on capabilities, see Account capabilities | Stripe Documentation. If you still need assistance, please contact us via Stripe: Help & Support.

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Please add a Robux option. Being able to pay completely unfair Robux prices to match the USD devex price after tax is better than not being able to pay Robux at all.

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We’re talking about the value of plugins.

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And yet. What has stopped you from just changing the fees from using robux? The same way you can sell gamepasses and other in-game products for less fees, the same way you could with development assets, no?

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