Roblox already does this for plugins and even game-related purchases like gamepasses.
You’re right, but it will reduce it significantly. The ID verification process isn’t some AI verification to simply verify your age. Alt detection also exists, and, while not perfect, is still improving. Alt detection shares moderation history between accounts.
I understand that $5 can seem like a lot, but keep in mind that, even though Roblox is largely a platform for children, it’s still a game development platform. Game development is much larger than Roblox and it involves people beyond the platform. $5 is actually extremely cheap for your average game asset, if you look at other asset stores outside of Roblox.
Now, if you’re talking about comparing it to a very basic model, then yeah, maybe $5 will be too much. But that’s just it, you don’t have to pay for it. You can find a cheaper or even a free fire truck model.
Similar to my first reply, Roblox already does this for gamepasses. They are capable of understanding what it’s meant to do and I believe there is a 30-day refund policy of some sort, but I would have to verify if that is still a thing.
It still is. You’re given a full studio and engine for free, you’re given virtually infinite free server hosting that also supports cross-play, you’re given free data storage (although now with a data cap in 2026) that scales, Roblox handles all of the transactions for you no matter the country, you’re given console access which is normally much harder to get, etc.
You’re given so many things with no upfront cost. That isn’t to say that it’s actually free, Roblox still takes nearly an 80% cut out of everything, but it at least won’t cost you to start, nor will it cost you if you fail. This is the perfect platform to learn game development safely and not be harmed by your failures as you work your way up to success.
As I said previously, paying for models is entirely optional. But it’s the same as hiring a developer, but with a pre-made asset instead. If you can’t afford to hire developers, you’ll either have to look for somebody who’s willing to work for a percentage, or you’ll have to make it yourself. Or you’ll have to find existing free content. If you want something, you’ll either have to work for it, or pay for it.
I’m not even sure what you’re trying to say here. Do you think people are just given $100 for nothing? They worked for that $100 just as you can work for it. If you don’t want to, you can develop the same assets for yourself for free, maybe even sell them yourself. Everything in life is a skill and everyone can learn any skill that they want. It’s not something that is out of reach for you.
I’ll also add that existing free models will remain as free. Users may still also upload models for free if they so choose. Roblox also uploads useful assets on their own, or provides free asset packs. This won’t be the end of free models by any means. This simply allows developers, who wouldn’t have normally uploaded assets, to now have a reason to do so. Those assets will typically be of much higher quality or usefulness than the vast majority of the current free model toolbox. Engaging with paid assets will be entirely optional.