Creator Store Model Monetization Coming Soon: Start Pricing Your Models!

Roblox already does this for plugins and even game-related purchases like gamepasses.


You’re right, but it will reduce it significantly. The ID verification process isn’t some AI verification to simply verify your age. Alt detection also exists, and, while not perfect, is still improving. Alt detection shares moderation history between accounts.


I understand that $5 can seem like a lot, but keep in mind that, even though Roblox is largely a platform for children, it’s still a game development platform. Game development is much larger than Roblox and it involves people beyond the platform. $5 is actually extremely cheap for your average game asset, if you look at other asset stores outside of Roblox.

Now, if you’re talking about comparing it to a very basic model, then yeah, maybe $5 will be too much. But that’s just it, you don’t have to pay for it. You can find a cheaper or even a free fire truck model.


Similar to my first reply, Roblox already does this for gamepasses. They are capable of understanding what it’s meant to do and I believe there is a 30-day refund policy of some sort, but I would have to verify if that is still a thing.


It still is. You’re given a full studio and engine for free, you’re given virtually infinite free server hosting that also supports cross-play, you’re given free data storage (although now with a data cap in 2026) that scales, Roblox handles all of the transactions for you no matter the country, you’re given console access which is normally much harder to get, etc.

You’re given so many things with no upfront cost. That isn’t to say that it’s actually free, Roblox still takes nearly an 80% cut out of everything, but it at least won’t cost you to start, nor will it cost you if you fail. This is the perfect platform to learn game development safely and not be harmed by your failures as you work your way up to success.

As I said previously, paying for models is entirely optional. But it’s the same as hiring a developer, but with a pre-made asset instead. If you can’t afford to hire developers, you’ll either have to look for somebody who’s willing to work for a percentage, or you’ll have to make it yourself. Or you’ll have to find existing free content. If you want something, you’ll either have to work for it, or pay for it.


I’m not even sure what you’re trying to say here. Do you think people are just given $100 for nothing? They worked for that $100 just as you can work for it. If you don’t want to, you can develop the same assets for yourself for free, maybe even sell them yourself. Everything in life is a skill and everyone can learn any skill that they want. It’s not something that is out of reach for you.


I’ll also add that existing free models will remain as free. Users may still also upload models for free if they so choose. Roblox also uploads useful assets on their own, or provides free asset packs. This won’t be the end of free models by any means. This simply allows developers, who wouldn’t have normally uploaded assets, to now have a reason to do so. Those assets will typically be of much higher quality or usefulness than the vast majority of the current free model toolbox. Engaging with paid assets will be entirely optional.

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Personally I use quality models I find for either messing around, Doing scenes, animating, etc. + Many have already said earlier that It is gonna be a problem about scamming and well cloning (possibly in various ways to trick the system). It always happens to these models no matter what. Crying over the actual facts that will affect the future of this is equal to waisting time on the Creator Hub. People Actually do stuff with them and not just use “sounds from the toolbox”.

We’ll see.


I seriously can’t fathom how a multi-billion dollar company with an entire team of people can consistently make such terrible updates.

  • Models are easily stolen, scammed, and shared.
  • No one wants to spend USD on much of anything in Roblox to begin with, and especially not models?
  • And why is it USD and not Robux? Or not both? Or not JUST Robux?
  • Assets from games are stolen and published on the toolbox as models all the time, and there’s very little developers can do about it most of the time, can’t wait to have entire games stolen with Dex ported into a model for 30 USD.

Maybe try fixing moderation? Or server performance? Or something of direct value that’s been asked for???

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Thank you for the feedback. Asset privacy & permissions is focused on reducing unauthorized access to your meshes and images. It is not meant to be a DRM solution. If another creator gets access to one of your private Mesh or Image’s asset ID, they will not be able to insert it into their experience.

If a collaborator can edit your experience then they will have some access to the asset. If they are editing your experience and create a model instance that uses the restricted Mesh or Image, they will be able to save that Model as an asset into their account (i.e. that Model will appear in the revamped Asset Manager). However, they will not be able to list that Model on the Creator Store. Also, when they load the model the restricted Mesh or Image asset should not load unless that asset was shared with them (they have access to the asset in the revamped Asset Manager).

The auto-sharing of the Mesh or Image asset will happen if you insert your uploaded asset into a collaborator’s experience (not your experience).

This is the initial balance we are trying to strike between giving control to asset creators and enabling flexible workflows for collaborators. We are always working to improve the system, and can explore adding additional restrictions in the future. We’d just want to do it in a way that doesn’t severely impact usability during collaboration.

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Hey Jopio, I am reading all replies including yours :wink: I understand the frustration and how Robux can be a much better option for some creators but like we addressed previously and in the FAQ here, we can only offer USD. I hope one day we can find some alternatives to support creators who either can’t or don’t want to purchase in USD, but currently USD is the only option. Thanks for sharing your feedback!

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I am not a legal expert, but I can try to share some context based on what I know - it tends to come down to specific regional restrictions for selling or purchasing, even if supported on Stripe there may be some other restriction in place (eg you know how some countries have strict “loot box” laws?)

I don’t have any specifics to share if we do offer subscriptions on plugins in the future. Most likely they would need to comply with similar restrictions that apply to other types of subscriptions.

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Some other folks have chimed in already on many of your points, so I just want to reassure you that free models aren’t going away anytime soon. This new monetization opportunity will support many creators like modelers who don’t build games and many will still happily share resources for free. Many of our top plugins are still free and I imagine many models will still be shared for free, but now creators will have the choice to invest even more time into their creations and make a living off of their efforts.

We also have and will continue to share free models through the Roblox account. I’m working with some internal teams to get even more (and higher quality) free models published soon as well :slight_smile:

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Looks like we are going to have to add decimals to Robux so we can be more accurate payments :magnifying_glass_tilted_right:

It’s a bit of a tricky situation indeed, if you add the ability to price a static robux method then it could be overpriced to some people. But if you add dynamic pricing to robux then robux would need a bit of an overhaul, mainly adding decimals for more accuracy(?).

Maybe there would be a way to transfer robux into something more regionally dynamic for this situation. A marketplace currency would be cool :thinking:

I am not a expert with money type problems but I hope one day robux will be a able to be used or turned into a way to be used in the marketplace.

Great changes, I’m sure this won’t end badly at all! At least there’s no way this will negatively affect and/or deter new or lesser-skilled creators, and I’m glad we won’t have to worry about Roblox’s lack of moderation allowing bad actors to make money by selling fake models that may contain malicious scripts to less-experienced creators, possibly ruining their games. It’s good to know that, while there was a risk of this happening before, at least it’s no longer cost-free and will now cost you money to get scammed and have your game infected! Especially since it’s not like the current Marketplace already has issues with the system being manipulated into showing fake models at the top of the page.

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I remember seeing a hyper realistic tree with over +3000 scripts. When I tried inserting the tree, my computer froze and I had to use task manager to stop studio.

Imagine if that same tree was priced. :sob::wilted_flower:

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Poor Kero got stuck on damage control duty :sob: :saluting_face:

Doesn’t take away any of the frustrations from this announcement (at least for me personally), but it is good to hear that there will be more “official” free models published sometime soon. I’ve always been kind of surprised at how few there are considering how big of a company it is and how many developers are there.

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I’m a bit more Studio-savvy nowadays, but I remember being a kid and trying to make games with little to no experience or knowledge, so I mostly relied on free models. I had the same thing happen as you did, but the virus I had in my game literally made it impossible to play. I was so naive that it was impossible for me to track down the virus, so I literally had to give up on that game entirely for several years…it wasn’t until recently when I went back just out of curiousity and was able to find and delete it.

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I think it would just round up to the nearest robuck. That’s how it tends to work with real world money anyway.


One of the requirements for Priced Assets is ID verification. This will significantly reduce bad actors, along with alt detection.

Comes with the job :saluting_face: :heart:

I’m sorry to hear this! Would you happen to have the asset ID off hand or remember what it was called? We’ve invested a lot into Store asset safety and I hope this is not happening to this extent anymore. If you ever encounter issues with assets please report them ASAP!

Curious to get yours and others takes here as one challenge we have is that by leaving the asset marketplace open to anyone to share assets to, we heavily rely on our systems and evaluators to catch and takedown assets with obfuscated or intentionally game-breaking code hidden in them. Another route would be to further restrict distribution (eg today we require ID verification to sell, but what if we also require to share free assets) which could make it impossible for a younger dev to share their assets to Store but would make it much easier to prevent spam from bad actors.

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Perhaps there could be a “Verified” system like there is with the Talent Hub, where you can filter out assets that aren’t made by an ID verified creator?

We actually already have that on by default! Except today we allow phone or ID verification which we are considering updating to ID only, but that would exclude some creators who are unable to ID verify for some legitimate reasons.

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I think your AI systems should automatically flag models with over 100 scripts because I remember inserting a model with over +3000 scripts and that destroyed studio just by inserting it like 1-2 weeks ago.

We do have something like this in place already, do you have an asset ID? Any info you can share will help us track down new abuse cases.

Another tip would be to check the Technical Details on a model, this information can help you understand the contents before you insert:

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Unprofessional answer, but spitting facts

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Do models get checked again if they are overwritten? It makes me wonder how such a model can get past the systems.

I don’t think any model needs to have more than 100 scripts unless they are porting their whole game through model.

I can look for it later. I have screenshots of studio freezing because of the model but on a different device.