I would like my pounce/leap animation to play correctly like this -
My leap animation seems to be fused with another animation, the problem is, the leap animation has the highest animation priority value, (Action) and it still gets fused
I looked for solutions on the Developer Hub and Forum, please help me with this problem.
-Try stoping the attack animation while you’re pounce animation is playing
-Set the animation priority on both animations to action, the latest animation should overlap the other
-Create nodes so the other animation can not move any of the parts unless it’s the latest or the other animation is stopped.