Criminality - Update Log

Criminality Update Log

  • All full-update logs for the game will be released here, minor changes or bug fixes / post update patches and such will not.
  • Server refresh does not = “update”.

Last Update: V1.2.0-D | 01/04/2021

V1.2.0

This update is centred around giving a more balanced gameplay experience for all types of players.

Many changes and additions in this update are experimental, and can be altered at any time.

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V1.2.0-D - 04/01/2021
  • Fixed swimming bug
  • Fixed outdated weapon/item icons
  • Fixed lag spikes with reloading guns
  • Added lag warning to Debug setting

[details=“V1.2.0-C - 03/26/2021”]|

  • Rambo buffed (was too overpriced for the stats you got with it):

    • Attack cooldown slightly reduced
    • Slots reduced 3 → 2.5
    • Base damage increased 28 → 29
    • Bleed damage increased 10 → 16
  • Katana:

    • Stamina usage 10 → 12
    • Price $400 → $600
    • Slots increased 4 → 5
  • AKS-74U reload time reduced 4.5s → 4s

  • M4A1 reload time reduced 3.75 s-> 3.5s

  • Metal bat swing animations improved

  • Reduced price C4 $550 → $500 (fixed its light going through walls as well)

  • Slowness of vests slightly reduced

  • Bug fixes

V1.2.0-B - 03/24/2021
  • RPG balance change

    • 60 sec combat tag rpg

    • RPG refill increased $750 → $1000

    • Combat log lasts a lot longer after firing RPG

    • Stored ammo 2 → 1 (2 rockets)

    • Reload time increased 4 → 6

  • Mare

    • Gravity dropoff reduced

    • Mag increased 3 → 5

    • Spread halfed

    • Stored ammo increased 12 ->15

  • M320 splash damage buff reduced

  • Dealer bandages 3 → 5

  • Dealer medkits 2 → 3

  • Fixed Ithaca not appearing in store

  • Fixed radios not muting

  • Fixed RPG/M320 not hitreging limbs

  • !emotes fixed

  • Other bug fixes

V1.2.0 - 03/24/2021

Winter removed:

  • Snow is gone, old map is back

  • Slayer’s gear can no longer be purchased

  • Snowball launcher now holds 24 reserve ammo and can be refilled for free at any store point

Added:

  • RPG

  • Rambo knife

  • Limited time Nunchucks gamepass

  • FNP-45 (Armory)

  • Advanced client stats in settings

  • Another camera placed by vibe check elevator

  • Dealer opposite thrift alleyway wall replaced with fence gate

  • Switched to new bubble chat system

Changes:

  • Recoil reduced

  • Increased start money in bank (new players) $1k → $5k

  • Increased level up $ reward by over 4x

  • Increased cash drops from safes/registers:

    • Max drop values:

      • Register = $350

      • Small safe = $650

      • Large safe = $1050

  • Loot ($) drop percentage decrease on smaller servers increased (farming on smaller servers is no longer so hard)

  • Bounty money over $1000 → $500 will go to your bank. (If you kill someone with over $500 bounty, the money will go to your bank instead of your cash rather than $1000 for that to occur)

  • Must now be level 5+ to rent items

  • Overall stamina increased, but regens slightly slower (streaks of melee attacks can

  • Less stamina usage when sprinting on low HP

  • Melee attack animation improvements

  • Gun & melee damage on downed players increased

  • Certain lower grade weapons, armor etc can be purchased for cheaper at the armory than dealer.

  • Increased the health you get from melee finishing

  • You keep losing health while you’re being revived, but you wont die to it

  • Cancelling melee stomps doesn’t take as long

  • No longer need to crouch to pickup cash or search scraps (automatic)

  • Vests reduce walkspeed slightly (tier 2 more than tier 1)

  • Restock time increased 20 → 25 mins

  • Max withdraw increased $15k → $25k

  • Explosions can now destroy safes/registers

  • Gas Station is now a combat zone

  • Scrap despawn time reduced

Fixes:

  • Map performance and collision enhancements

  • Optimisations to gun models (some caused fps drops on low-end pcs)

  • Multiple instances bug should occur a lot less frequently and will never last over 15 mins

  • Elevator should be less glitchy (Roblox physics can be inconsistent at times, may rework in the future)

  • Client memory usage should be less

  • Fixed explosion server-freezes

  • Guns disappearing after buying them

  • Getting stuck inside players after dropping them weapons

  • First person frame drops should not occur

  • Guns shooting walls behind you when you’re against them should be fixed

  • Fixed combat-zone glitch spots

  • Camera bounty farming patched

  • Incorrect slot count fixed

  • Lots more

  • (Reminder that the debug setting is for testing and is not advised to be used in actual gameplay (framerate drops, etc))

Weapon/item stat changes:

Melees:

Fists: Damage increased 8 → 12

Knuckledusters: Damage increased 14 → 17

Shiv:

  • Damage increased 16 → 18 (+4 bleed)

  • Price reduced $50 → $35

  • Attack cooldown reduced 0.55 → 0.5

  • 3rd hit extra cooldown reduced

Bayonet:

  • Damage increased 20 → 24 (+5 bleed)

  • Price reduced $100 → $90

  • 3rd hit extra cooldown reduced

Wrench:

  • Damage increased 14 → 23

  • Price reduced $55 → $50

  • Attack cooldown reduced 0.75s → 0.6s

Shovel:

  • Damage increased 40 → 60

  • Price reduced $175 → $130

  • Concussion time increased 1.5s → 2s

  • Slots 5 → 4

  • Can now jump, but with reduction

Crowbar:

  • Damage 30 → 36

  • Price reduced $150 → $110

  • Slots 2 → 3

  • Concussion time increased 1s → 1.35s

Bat:

  • Damage increased 27 → 34

  • Cooldown time increased 0.1s

  • Concussion time increased 1s → 1.5s

  • Price reduced $225 → $180

Taiga:

  • Damage increased 22 → 27 (+5 bleed)

  • Price reduced $275 → $225

Metal bat:

  • Damage increased 35 → 39 (+5 bleed)

  • Price reduced $450 → $350

  • Concussion time increased 1.5s → 2s

  • Jump reduction

Fire axe:

  • Damage increased 45 → 55 (+12 bleed)

  • Can 1 shot any unarmored limb

  • Concussion time (helmeted players) increased 1s → 2s

  • Price reduced $375 → $300

Machete:

  • Damage increased 28 → 34

  • Head limb damage 40 → 60

  • Price reduced $600 → $300

Katana:

  • Damage increased 26 → 31

  • Price reduced $899 → $400

  • Can 1 shot unarmored limbs on the 3rd combo swing

  • Slash animation improvements

  • Slots reduced 5 → 4

Chainsaw:

  • Damage per hit increased 18 → 25

  • Slots increased 7 → 8

  • Jump reduction

  • Price reduced $1000 → $900

  • Slayer’s sword:

    • Damage increase 70 → 101

Guns:

Beretta:

  • Damage increased 14 → 16

  • Burst fire rate increased

  • Semi fire rate increased 4 → 7

  • Equip time increased 0.55 → 0.75

  • Price increased $350 → $700

  • For sale in armory

G-17

  • Damage increased 17 → 20

  • Fire rate increased → 4.5 → 5

  • Equip time increased 0.55 → 0.75

  • Price increased $600 → $900

Tec-9:

  • Damage increased 16 → 18

  • Semi fire rate increased 7 → 9

  • Burst rate increased

  • Equip time increased 0.65 → 0.75

  • Price increased $900 → $1200

M1911:

  • Damage increased 27 → 29

  • Equip time increased 0.55 → 0.75

  • Price increased $1050 → $1300

Magnum:

  • Reload time reduced 3.5 → 3

  • Headshot damage multi increased 1.45x → 1.65x

  • Trigger pull time removed (fire rate increased)

  • Slowness reduced

  • Price increased $1750 → $2000

Sawn off:

  • Damage (per pellet) increased 11 → 16

  • Fire rate increased 2 → 2.5

  • Walkspeed slowness reduced 3.5 → 1.5

  • Price reduced $750 → $550

  • Less spread

Super Shorty:

  • Damage (per pellet) increased 13 → 14

  • Walkspeed slowness reduced 3.5 → 2

  • Stored ammo increased 10- > 12

  • Price reduced $1150 → $900

  • Less spread

Ithaca 37:

  • Mag size increased 5 → 6

  • Stored ammo increased 20 → 24

  • Fire rate increased

  • Reload time increased

  • Walkspeed slowness reduced 3.5 → 2

  • Price reduced $1500 → $1300

  • Less spread

UZI:

  • Damage increased 15 → 16

  • Fire rate increased 8 → 8.25

  • Mag size increased 17 → 30

  • Equip time increased 0.7 → 0.85

  • Price increased $850 → $1600

MAC-10:

  • Fire rate increased 12 → 13

  • Mag size increased 20 → 25

  • Equip time increased 0.7 → 0.85

  • Price increased $1200 → $2200

MP7:

  • Fire rate increased 11 → 12

  • Mag size increased 20 → 25

  • Equip time increased 0.7 → 0.85

  • Price increased $2250 → $2500

UMP-45:

  • Damage increased 19 → 22

  • Fire rate reduced 7 → 6.5

  • Equip time increased 0.8 → 0.85

  • Price reduced $3000 → $2800

AKS-74U:

  • Fire rate reduced 7.5 → 7

  • Price increased $3250 → $3750

Tommy:

  • Damage reduced 19 → 18

  • Fire rate reduced 9.5 → 9

  • Price increased $2500 → $3100

M4A1:

  • Fire rate reduced 9 → 8.65

  • Equip time increased 0.85 → 1

Mare: Damage increased 65 → 70 (Can one shot to the head within close-mid range)

M320:

  • Price reduced $6000 → $5250

  • Slots reduced 5 → 4

  • Explosions can 1 shot on impact (increased radius, damage, etc)

  • Reload time reduced 4s → 3.5s

  • Slowness reduced

  • Gravity dropped

Throwables:

Molotov:

  • Damage increased by over 50%

  • Unlock price reduced $5000 → $3500

  • Price increased $95 → $100

Incendiary grenade:

  • Damage increased by over 50% (identical to molotov)

CS Grenade:

  • Drains a lot more stamina

  • Price increased $75 → $85

Flashbang:

  • Max blind time increased 50%

  • Longer stun time

  • Initial stun buffed

  • Slowness when stunned

  • Unlock price reduced $5000 → $3000

Grenade:

  • Unlock price reduced $10000 → $5000

  • Price increased $150 → $250

Smoke Grenade:

  • Unlock price reduced $2500 → $1000

Misc:

Rage potion:

  • Price reduced $250 → $125

  • Reduces damage taken by 35%

  • Removed min spend $

  • Stock buffed per dealer 1 → 2

Lockpick:

  • Price reduced $10 → $5

Medkit:

  • Price reduced $75 → $60

Body flashlight:

  • Price reduced $150 → $85

Pepper spray:

  • Cannister depletes much slower (buffed ammo)

  • No longer has to connect with face, can hit the head

  • Drains stamina when being sprayed

  • Further range

  • Removed min spend $

[/details]

V1.1.0 Winter - 01/02/2020
V1.1.0-B - 12/31/2020
  • Sniper scope glint
    -Snipers will now show a lens flare glint when sights are aimed down in your direction.

  • New item:
    -Body Flashlight, $150 - Modeled by the epic BelowNatural

  • Camera on tower fixed (was disabled)


01/02/2021

  • Gun hitmakers will now only go through unless they 100% went through and did damage (may appear delayed depending on ping)

  • Ithaca buff:
    -Shell in time reduced 0.75s → 0.5s
    -Damage reduced 15 → 13 but fires 7 → 8 pellets per shot.
    -$2150 → $1500
    -Slot usage 6 → 5

  • Super shorty buff:
    -Shell in time reduced 0.75 → 0.5s
    -Mag size 2 → 3
    -Price $1500 → $1150

  • Bug fixes

‎--------------------------------------------------‎--------------------------------------------------

V1.1.0 - Winter update!*

Winter is here in SECTOR-07, temperatures dropping heavily…

SALE!

  • Game is 40% off
  • Gamepasses and buying cash 15% off

Limited time content:

  • Slayer’s Sword (Level 15+)
  • Slayer’s Armor (Level 10+)
  • Slayer’s Helmet (Level 10+)
  • Mare’s Leg Sniper (Level 20+)
  • Snowball Launcher (gamepass)
  • Winter map and ambience
  • Snowballs! (Z with fists)
  • Rare chance of presents spawning that contain either coal… or very high tier loot.
  • Shorter days, longer nights

Changes:

  • Max level increased to 100
  • Max server sized increased to 32
  • Chainsaw slots reduced to 8 → 7
  • Corrected blast resistance store stat of vests (it’s 25% not 35%)
  • Bank limit removed
  • Dropping cash rates lowered by half (abuse)
  • Fixed not getting kill on downed person who bleeds out
  • Disabled respawning in the position you left (you will spawn at a random spawn point after joining) Easily abused in fighting and farming
  • Bug fixes

Update contributors:

  • Profine: Winter GFX, Slayer’s Armor and helmet
  • StranDed_OceAn: Winter map decorations

Leave a like if you enjoyed this update it took a lot of time and effort! If we hit 13k likes within the next week or so, ill consider making it rain cash/presents…

V1.0.8-2 - 11/29/2020
Further patches
  • Nerfed Magnum dmg 45 1.7x headshot multi → 42 1.45x headshot multi
  • Increased name display distance by 2.5x
  • UZI damage reduced 17 → 15
  • UMP damage reduced 22 → 20
  • Machete slot increase 3 → 4
  • Brought back tec-9 burst
  • sight inaccuracy should be fixed
  • minor tweaks
  • bug fixes

-All damage of guns buffed by 35% (This is being trialed, will see how it goes)

Gun headshot damage multis increased by 5% (the headshot multi of each gun ranges depending on what it is)

  • Reduce max player count 32 → 25 (trialing)
  • Reduce the drops of cash registers in smaller servers

Cash changes
-Death cash drop % increased 33% → 60%
-Max bounty increased 3000 → 5000

Spawn changes (trialing)

  • 5 second cooldown before being able to spawn again after death
  • Safe spawn system that will attempt to spawn you in a place away from players.
  • Scrap piles now only contain tools, no cash.
  • Made it so melees and guns do more damage to downed players.

Stocks:

  • Everything has been lowered in max stock substancially.
  • Stock timers are now in sync with all servers

(A reminder that resupplies are random, there is a chance that some high tier items will not restock in a dealer at all.)

Since stocks have been reduced, I am reverting the minimum spend $ for throwables. (C4 $1000 → $375)

  • Weapons removed from armory: Metal bat & crowbar
  • Small fall damage when downed will no longer insta kill you

Armour price changes:

  • T1 Helmet $150 → $300
  • T2 Helmet $300 → $450
  • T1 Vest $400 → $600
  • T2 Vest $650 → $850

(Armour will potentially be buffed in terms of bullet resistance, will see how it goes.)

  • Grenade launcher buff:
    -Range: 27 → 35
    -Price $7000 → $6000
    -Resupply price $750 → $500

  • Max Dmg increased 75 → 115
    Can now insta down on direct hit

  • M1911 mag size reduced 10 → 8

  • Molotov price 65 → 95

  • Incendiary price 75 → 125

  • Metal bat:
    -Headshot damage 65 → 52.
    -3rd swing now neck snaps instead of exploding head. (Far too overpowered especially towards -helmet users.)

  • Fire axe concussions if it doesn’t kill to the head.

  • Katana slots 4 → 5

  • Chainsaw damaged buffed by 50% 12 → 18

  • Tommy gun damage increase by 1.

  • Uzi fire rate buffed by 2(BPS) and 1 more damage.

  • Increased tec-9 semi fire rate significantly and removed burst

  • Ump slight fire rate buff 6.75 → 7

  • Reduced fire rate of mp7 and mac-10

  • Name tag viewing distance reduced

  • Fixed bug of not being able to cancel reviving/healing by attacking a player

  • Fixed explosion and recoil screen shot messing up the first person viewmodel

  • Other bug fixes

V1.0.8 - 21/11/2020
  • Reintroducing level unlocks
    As you level up, certain items (for now just melees and guns), will become cheaper to unlock early, and once you hit the level for it you automatically unlock it.

New content

  • Ithaca 37 shotgun
    “A powerful pump action shotgun, taking the upper hand with its range and ammo advantage over those of its class.”

  • H&K M320 Grenade Launcher
    “A limited-use however highly effective grenade launcher. Developed by H&K, this single-shot weapon is perfect for breaching and area denial with its explosive,gas and smoke rounds.”

  • New shop UI rework (DAMN ui is long and annoying to do)
    You are able to see stats of weapons and it just looks better.

  • Tiny map changes (I am planning to do quite a bit of map rework pretty soon)


Balance changes

  • Gun renting price multis reduced from 2x → 1.5x

  • Min spends to purchase throwables increased:
    -CS-Grenade: $150 → $400
    -Incendiary-Grenade: $225 → $500
    -Molotov $225 → $500
    -Grenade $250 → $600
    -Flashbang $150 → $350
    -C4 $350 → $1000
    -Smoke-Grenade $50 → $200
    -Pepper spray $0 → $300

  • Molotov/Incendiary damage lowered by roughly half

  • Knuckledusters buff!:
    -75% more damage than fists
    -attack cooldown time reduced (faster than fists)
    -25% more combo damage

  • Beretta:
    -Damage increase 12 → 13
    -Headshot damage increase 1.3 → 1.4

  • G-17:
    -Damage reduced 15 → 14
    -Mag size reduced 15 → 14
    -Now requires unlock/level

  • Super-Shorty:
    -Price reduced $2000 → $1500
    -Equip time reduced 0.8 → 0.5
    -Range damage drop-off increased
    -Resupply ammo price increased $85 → $115

  • Sawn-Off:
    -Equip time reduced 0.8 – 0.5
    -Resupply ammo price increased $75 → $100

  • Magnum price reduced $2350 → $1750

  • Taiga:
    -Damage buff 21 → 22
    -Headshot damage increased (easier decap)
    -Attack cooldown reduced

  • C4:
    -Throw velocity buff reverted 115 → 75
    -Ragdoll time reduced 5s → 3s

  • AKS-74U price increased $2500 → $3250

  • Tommy price increased $2000 → $2500

  • Tec-9 damage reduced 13 → 12

  • M1911:
    -price reduced $1100 → $1050
    -damage increased 18 → 20

  • MAC-10 price increased $1050 → $1200

  • Deagle:
    -Damage increased 25 → 28
    -Recoil increased

  • Magnum:
    -Stored ammo increased 18 → 24
    -Damage increased 30 – 31
    -Ammo resupply reduced $300 → $200

  • Lockpick:
    -Slot usage is now 0!
    -Max buy reduced 3 – > 2

  • Shiv:
    -Price increased $30 → $50

  • Chainsaw:
    -Hit stun increased 0.2 → 0.75
    -Stamina usage reduced 50 → 40

  • Bug fixes

V1.0.7 - 08/11/2020
V1.0.7-B - 10/11/2020
  • C4 change:
    -Minimum spend reduced $500 → $350
    -Price $500 → $400
    -Explode time reduced by 0.5 seconds and can be thrown further

  • Grenade change:
    -Explode time reduced 3s → 2.5s
    -Can buy max of 1 → 2
    -Slighy range increase

  • Minimum cash drop from small safes increased

  • You should be able to pick people up who are caught in gas/fire now without it making you drop them automatically.

  • Low tier melee weapons stop use of healing items and make players drop grenades

  • You no longer get spammed every 30 seconds to claim your allowance (120s).

  • In the rare case you glitch through the elevator shaft (roblox’s wacky physics, will be fixed eventually) you will not take fall damage from hitting the bottom of it.

  • Bug fixes

    ‎--------------------------------------------------‎--------------------------------------------------

  • Allowance needs to be claimed at ATM. This is to stop AFK farmers.

  • Low tier melee weapons (fists, wrench, bayonet etc etc) can no longer cancel firearm reloads or stun shooting.

  • Fist & Knuckle duster buff reverted

  • Explosives change:
    -Explosives cost more, however they have much higher range and damage, however cook time is slightly more

  • Grenade $90 → $150,

  • C4 requires min $500 spend to buy.

  • Explosives break open safes

  • More places with safes are combat-zones

  • Bullet speeds 1.5x faster and have less gravity drop off

  • You cannot loot safes for the first 3 minutes of joining a server. This is to prevent server-hop farming.

  • You cannot drop cash for the first 5 minutes of being in a server.

  • Weapon slot usage changes:
    -M4: 4 → 7
    -AK = 4 → 7
    -Tommy 4 → 7
    -Chainsaw 6 → 8
    -UMP 3 – > 5
    -MP7 2 → 4
    -Deagle 2 → 3
    -Katana 3 → 4

  • New dealer location near gas station

  • AK fire rate buff

  • Tommy gun damage buff

  • Uzi buff:
    -Better model with better sights
    -Higher fire rate

  • Mac10 and MP7 change:
    -Higher fire rate, less damage

  • M1911 mag size increase 8 → 10

  • Torso turning when walking

  • Better 3rd person gun aim

  • Rage potion $150 → $250 and requires min $500 spend to buy.

  • /e ragdoll removed (abuseable)

  • Bug fixes

V1.0.6 - 02/11/2020
  • Halloween update is over!

  • All halloween items have been emoved from the store, any that you still have will be reset in the next 24 hours. Once you die, that’s it chief, not seeing it again for another year.

  • Bug fixes

V1.0.5 Halloween - 10/31/2020

(Limited time)

  • Epic halloween theme
    -Hallows’ Launcher - Criminality’s first public rocket launcher! (Also has 3% chance of spawning in vibe check/red sparkle scrap piles)

  • Hallows’ Knife - A more deadly bayonet (rambo tings)

  • Halloween armour (awesome)

  • Pumpkin heads (awesome)**

  • Buying money!

  • Nerfed katana:
    -Damage 28 → 26
    -made its stock rare like fire axe
    -Price $600 → $900

  • Chainsaw buff:
    -DPS is much higher

  • Grenade cook time lowered 3.5s → 2.5s

  • Reduced CS-Grenade damage

  • Wrench/Hammer has more stun time

  • Nerfed c4 stock

  • Added cafe locker combat zone and combat zone for safe in sewers

  • Beretta mag size 11 → 12

  • Bug fixes

V1.0.4 - 10/27/2020
V1.0.4-B
  • Reverted starter weapons change
  • Reduced beretta price to $450 → $350 and buffed ammo 9 → 11 per mag
  • Buffed shiv damage 13 → 16 and reduced attack cooldown time
  • Fixed molotovs not working
  • Hopefully fixed forever downed when in water

BALANCING TEST UPDATE (revoked V1.0.4-B)

Beretta and shiv added to your starting gear (testing the balancing of this out, if it proves to be a bad way of dealing with balancing it will be reverted

  • Buffed fists:
    Reduced attack cooldown time by 0.1s (makes a big difference)
    Increased damage by 1

This makes the use of fists or shiv more of a preference, since the DPS with fists is a lot higher.

  • Beretta nerfed due to becoming started weapon
    -Magsize reduced 15 --9

  • G-17 buff
    -rate of fire increased
    -Max size increased 13 → 15

  • CS-Gas change:
    -Damage while in it is less, however it lasts double the time once you leave
    -Blur is 3x more

  • Fire axe made rare (has max of 1 in stock per dealer and has chance of not being in stock at all)

  • Can crawl out of fire when downed (not stuck in place)

  • Improved name tag reduction with smoke grenades (seeing people through the smoke due to name tags)

  • Fixed getting bounty from registers

  • Fixed being able to revive people with no legs

  • Fixed glitching into the armoury room

  • Fixed being able to shoot peoples dismembered limbs

  • Fixed not being able to buy certain items despite having enough inventory space

  • Fixed not getting pushed by water currents when ragdolled

  • Fixed forever drowning area in sewers

V1.0.3 - 10/26/2020
V1.0.3-B
  • Bandage price 35 → 25
  • Slight map fixes
  • Fixed weapons not being able to kick down doors and other bugs
  • Fixed bleeding out while getting revived by medkit/bandage
  • CS grenades can kill when downed and do more damage now

NEW DOWNING MECHANIC!

When you are downed, you can crawl around and hold F to slow down the rate you bleed out when you’re not moving. People can use guns and melees to do damage to you while you’re downed. Hold R with fists to revive someone who is downed, or use a bandage/medkit to get the job done faster and give them more HP when they’re revived.

A reminder that if you finish someone normally with a melee, you get a bunch of HP back

  • Renting system: Purchase weapons you haven’t unlocked yet for 2-2.5% the price.

  • New gun: Uzi = $850 - “A low-tier open-bolt submachine gun with moderate accuracy and low recoil.”

  • Scrap loot updated! Here is the % for the guns in them:
    -Rarity 1 scraps (white sparkle): Beretta (8%), Sawn-Off (6%)
    -Rarity 2 scraps (green sparkle): Beretta (9%), Sawn-Off (8%), Uzi (7%)
    -Rarity 3 scraps (red sparkle): Uzi (13%), Deagle (11%), Sawn-Off (8%),Tommy (6%)

Weapon changes:

  • Crowbar, shovel, bat, g-17, sawn off and Uzi require no unlock!

  • You no longer need to unlock different reskins of weapons/items (e.g. you don’t need to unlock both m1911s or both armoury and dealer armour versions)

  • Beretta fire rate buff

  • Tec-9 now has a burst mode (too many pistols, need more variety and it needs to be better than the uzi)

  • Fire axe nerf:
    -Attack cooldown nerf (1.25s → 2s)
    -Attack animation attack speed nerfed

  • Sawn off price $850 – > $700

  • Shovel damage buff 30 → 40

  • Shovel attack cooldown slower

  • Crowbar buff:
    -Damage buff 22 – 30
    -Speed buff 35%
    -Uses less stamina
    -More concussion time

  • Chainsaw uses less stamina (75% → 60%)

  • M4A1 price 4000 → 4500

  • UMP fire rate lowered slightly

  • Tommy gun damage buff 12 → 13

  • Magnum: More intense recoil and -5 damage (30 to body), but ADS zoom is much more.

  • pickup cooldown time for scraps reduced to 10s

  • Claiming your own bounty by dying to your own items (grenades etc) fixed

  • Fixed shops & atms auto closing for no reason

  • No longer get put in combat for looting registers/safes

  • Map collisions improved

  • First person gun swaying reduced (caused bad accuracy)

  • Fixed weapon icons with weird white outlines

  • No longer rejoin with your temporary data (health, spawn point etc) after combat logging.

  • No longer spawn at saved spawn point if it is out of the map or in a combat zone (e.g. if a shutdown takes place and you’re in vibe-check)

  • Two ladders leading to the very top of the tower removed and the scrap spawns moved down.

  • various other bug fixes

  • XP from healing someone with bandages (75) and medkit (75)

  • Nerfed radio sound distance

A wiki is going to start being developed soon, which will contain all the necessary details and stats about the game!

V1.0.2 - 10/18/2020

Added:

  • Bounty alert notification when a player has high bounty.

Changes:

  • Bounty per kill reduced 85 → 50

  • Kill cash reduced 50 - 40 (assist still 25)

  • Leveling up rate slowed down heavily

  • Allowance reduced 350 → 300

Fixes:

  • Allowance bug

  • Recoil should be fixed with different frame rates, will try that out properly.

  • Player animations not there at all

  • Buying gamepasses in-game fixed (no longer have to rejoin, but might have to reset for some like the anim pack)

Prior changes after release
  • Armory prices increased, way too overpowered against new players
  • Max XP for next level increased
  • Combat bug fixes
  • More spawns added
  • Level requirements for certain guns reduced (beretta, shotguns etc)
  • Beretta is now level 1
  • Blocking shovel for some weapons removed (machete etc)
  • Unlocking stuff from the shop prices being decreased the more u level up has been reduced

Beta Release - 10/26/2020
Pre-Beta Release - 10/18/2020

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