Unsure if this is just a scaling DPI issue, but either way it’s a relatively pressing matter.
Since the latest studio update, everything seems to be offset, sized differently, and overall acting fundamentally incorrectly.
Issue directly impacts the user and their ability to interact with studio widgets, and the alike.
(In the workspace itself, all mouse actions seem to be offset by around 50-100 pixels)
Expected Behavior
Studio to act as though it did prior to the update.
Actual Behavior
Issue Area: Studio Issue Type: Display Impact: Critical Frequency: Constantly Date First Experienced: 2022-10-26 00:10:00 (-04:00)
Going to title as Critical, not sure if this is only applicable to certain people; but from the sounds of it a lot of people are currently finding it impossible to use studio.
Definitely not an uncommon issue, myself and other people in the dev team I work in are having this issue. This seems to have come with the same patch that causes 3D11 rendering to hard crash studio. May have something to do with whatever they changed about rendering- mouse placement in tabs, lists, and menus outside of the rendered workspace all appear in the correct location for me.
I was able to fix it momentarily, I’m not sure if the problem has to do with screen resolution. My main screen is 1440p, when I moved my studio tab onto my 1080p monitor it was fixed until I maximized the tab, I only was able to do this once.
rotating my camera feels extremely off, shift-lock is also broken for me, it simply offsets my camera but doesnt lock my mouse or change the mouse icon
This is 100% caused by high DPI scaling. My 1600p laptop has the issue, my 1080p MacBook does not. one of My friends monitors (1080p) has no problems, the other one (4k) has this issue.
I enabled the high DPI scaling beta feature and it seems to have gotten rid of the offset cursor in the viewport. Everything is working as normal so far but there is this weird jitter when I right click to rotate my camera and it feels stiff at times.
I found this out in the new studio patch announcement
This beta feature do actually fix strange offset problems related to this topic, but honestly I would prefer old themed icons instead because how it look more cleaner in my opinion though.
I hope Roblox would fix this weird offset without needing to enable a new DPI Aware Studio feature.
Experiencing this issue pretty badly. The viewport mouse is offset by about 30% of the screen & docked tabs like the toolbox are not filling their respective containers properly. When testing the game, I can’t access about 30% of the lower portion of the game window and interact with any Gui.
Enabling the DPI scaling beta feature fixes the mouse and container issue, but then other issues show themselves like textstroke not properly aligning itself with the text.
I hope this gets resolved soon. Up until now I used the override scaling property and it worked just fine. As of the most recent update, I can’t use studio without an issue occurring.