I believe an ability to find the current name of a player without requiring them to be in-game would be useful.
I’m currently working on a clan member database for keeping track of players and their achievements. The players on-record will be written about by admins and it would be useful to view their current username, which would save time looking up for each player so that they could be recognised in another place.
This could also help with global in-game leaderboards where players could immediately be recognisable.
I would really like a reverse version of this as well, to get the userid from the username.
I’ve been baking an idea for an RPG for almost a year now and I really want my players to be able to input someone’s username and then invite them to a party via datastores, then the players would both be teleported to a lobby place where they can start their game. The problem is that I would need to ask for the friend’s userId instead of the username and that’s a hugely unnecessary complication for the players.
[quote] I would really like a reverse version of this as well, to get the userid from the username.
I’ve been baking an idea for an RPG for almost a year now and I really want my players to be able to input someone’s username and then invite them to a party via datastores, then the players would both be teleported to a lobby place where they can start their game. The problem is that I would need to ask for the friend’s userId instead of the username and that’s a hugely unnecessary complication for the players. [/quote]
You can just use a HTTPService API to get either. RProxy is a good one.
[quote] I would really like a reverse version of this as well, to get the userid from the username.
I’ve been baking an idea for an RPG for almost a year now and I really want my players to be able to input someone’s username and then invite them to a party via datastores, then the players would both be teleported to a lobby place where they can start their game. The problem is that I would need to ask for the friend’s userId instead of the username and that’s a hugely unnecessary complication for the players. [/quote]
You can just use a HTTPService API to get either. RProxy is a good one.[/quote]
[quote] [quote=“ArceusInator” post=60613]I would really like a reverse version of this as well, to get the userid from the username.
I’ve been baking an idea for an RPG for almost a year now and I really want my players to be able to input someone’s username and then invite them to a party via datastores, then the players would both be teleported to a lobby place where they can start their game. The problem is that I would need to ask for the friend’s userId instead of the username and that’s a hugely unnecessary complication for the players. [/quote]
You can just use a HTTPService API to get either. RProxy is a good one.[/quote]
Blindly trusting third-party sites is a no-no.[/quote]
But… it’s just an API. It has never failed for me, and my friend made it. It’s even in the HTTPService description on the wiki
[quote] [quote=“Whimzee” post=60668][quote=“ArceusInator” post=60613]I would really like a reverse version of this as well, to get the userid from the username.
I’ve been baking an idea for an RPG for almost a year now and I really want my players to be able to input someone’s username and then invite them to a party via datastores, then the players would both be teleported to a lobby place where they can start their game. The problem is that I would need to ask for the friend’s userId instead of the username and that’s a hugely unnecessary complication for the players. [/quote]
You can just use a HTTPService API to get either. RProxy is a good one.[/quote]
Blindly trusting third-party sites is a no-no.[/quote]
But… it’s just an API. It has never failed for me, and my friend made it. It’s even in the HTTPService description on the wiki
It’s a nice workaround, but for any serious development I’m not going to rely on third parties to provide information on my players. An official method is far better, or at least an official mirror.