I have a pretty basic custom character system , I need collisions for it at the moment i am setting the characters parts to CanCollide but its kinda glitchy/weird and i have no idea where to start
Check out Luanoid. It’s a custom character system written entirely in Lua. The camera is kinda broken, but the rest of the system is much stabler than any other attempt.
Remember to put a disabled humanoid in your physics model, otherwise physics may throttle and lag for slow devices. This likely won’t help or fix anything for you in studio now, but it will prevent the game from being unplayable on phones.
They cast multiple rays in shape of a cylinder to detect collisions around the character, then they group those positions into a mean plane that they use for physics.
So far i don’t understand a thing except it casts rays in a cylinder shape and i don’t even get the concept properly on how it helps with the collisions