Ok, so I need a lot of help on this, there are multiple issues so just bear with me. I’m new to this type of stuff. Though I do know some scripting.
What are you trying to do?
I am trying to animate and rig a custom model for a character in game. I have searched up so many tutorials and stuff on this, but they never answer any of my questions.
So first of all I tried rigging the custom character, it consists of a Left Leg, Right Leg, and Torso. Here are some pictures of the character. (please ignore the legs, they were made quickly so I could start the rigging, I will fix them later)
This leads to my first question which is, am I doing this correctly?
So now for the second question, can I rig the meshes/create joints within the meshes in roblox studio? (Like that one mesh deformation thing that came out?)
Last question, how do I animate these joints?
I would prefer you teach me a little, rather then just tell me how to do it.
Thanks in advance, you are really helping me out even though it might seem simple in your mind!
Make sure you use a good and updated plugin, and correctly rigging the model.
To animate them all you have to do is just use a good animating plugin, as long as you rigged them correctly. You can use a simple model then rig it and animate it to start practising on it.
As a bystander, can confirm. Also, just that it’s offsale doesn’t mean that you can’t use it, rather that you can’t get it, so can’t download it and can’t use it.
Yea, if you scroll down in the comments, the plug-in’s creator has released the files for it. He explains how to go through and add it to your plug-in folder. I have been using it for years, I’ve never experienced no problems with it besides the fact he has taken it off sale…
I also recommend reading through the majority of the comments, a few people had problems and you can use it to trouble shoot any issues you have with it.