Sorry if this is in the wrong category.
I’m trying to make a voxel based game, and I’m attempting to make a custom character. I have the model, and it hasn’t been rigged yet. What I’m trying to do with it is something similar to “Eg!”, a game that has silly custom characters that move around by physics (I think). How would I go about making my character physics based?
Image of the character:
Also, I’m trying to make it like an R15 rig, so there is a separation between upper leg, lower leg, etc.
Edit: After reading this over, I realized it was a bit unclear.
I’m basically trying to make the custom character have a torso that follows the players camera, and the legs move by physics, so if the player holds w, the legs will go into a walking movement, or if the player holds a, the legs will go from side to side and move the character in a sideways movement.
TL;DR: I want to try to recreate the custom characters from Eg. I’m not sure exactly how I’d do this, so any tips would help.