Working on a sort of “Cloth” physics.
Of course these are all welded to the character, however, see the bright blue and bright red parts, as they are separate. Just wondering how to go about making them move or flap with character animation? Or an idea on how to go about starting to code this… When these are welded to the lower torso as intended, the animation just looks off as they stay completely still and the legs clip through the loincloth. made them 3 separate pieces in blender in thought of this, however, I was going to add these into the animation without thinking that these are part of the armor.
Sorry if this should go in building support, but I am just lost on what possibilities I could do here.