I want to make a system where i will manually control the legs instead of using animations. I’ve tried to learn Inverse kinematics and saw Egomoose’s video on Fabrik. I understand it buy have no idea how I can implement it. If I could get some help or if someone can link me some way that’s easier that would be wonderful. Thanks!
There have been a lot of resources on the Dev Forum covering this. Here two that might help you:
Inverse Kinematics Version: Experimental Testing
(This topic was separated from the suggestion of a Community Sage)
I am releasing two modules that are mostly complete and generally only for more advanced scripters. (The other modules are linked below this thread)
Inverse Kinematics (sort of incomplete)
This IK solver is based on the FABRIK algorithm which I was able to get working with conventional bones in Unity and Unreal Engine. To preface this section, this is currently not a replaceme…
Some time ago I
replied to a thread explaining a method of IK I used and the theory behind it. It’s been linked all over and I figure it could use a more thought out tutorial. This thread is an expanded stand-alone version of that reply. Here you will find a breakdown of a super basic form of IK solving as well an example .rbxl file.
This tutorial assumes you have an understanding of:
Basic algebra and trigonometry
CFrames pertaining to welds and operations
Basic understanding …