Custom rig Animation Movements seem Weaker in game

So basically, when I make a new animation in MoonAnimator and then try to play it in the game, all the rotations seem fine, but the movements looks alot more weaker. ( I tried to change the Animation priority already, and the animation weight, also don’t mind the animation Im just trying to show the problem)

In moon Animator : https://gyazo.com/435e9a6b429fd0d093ea12e95eeb92dd

In game ( its still moving up and down but alot less ): https://gyazo.com/6014336a35bd242a882629cc1065d9a8

Ok I just found the issue its something related to the model scale. Im now just wondering is there anyway to scale animation to any size ?

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