I’m not sure where to put this topic on, but it seems more fitting for this category, nonetheless let me know if it’s the wrong one.
For the sake of teaching myself how morphs and rigs work, I grabbed a random Freddy model from the toolbox and started to rig it with the information I learned from this video.
- I gave each MeshPart an individual name so it doesn’t interfieres when animating.
- The main parts of the Custom Rig matches the names of the 1.0 R15 Humanoid.
Using RigEdit I added the proper welds and Motor6D to bring the model to life.
Everything on it works perfectly fine except for two things, the lower arms and hands.
The lower arm details are welded directly into both arms, however, they don’t seem to interfiere with the humanoid movement.
The fingers on the model are also welded, but no interference either.
I’ve tried to rig the arms in different order, but I had no luck.
For reference, this is how the full skeleton looks like, along with how I setup the welds and Motor6D’s:
They work perfectly fine in the animator, unless I import the R15 default animations that somehow break the arms.
I also got across this post that seems to have a similar if not the same problem I’m having, sadly no one answered. Hopefully I’ll have more luck posting it myself.
Thanks in advance to anyone who tries to help me.