Hello! I’ve just spent a couple hours rigging, weight painting and separating a model for use in my animal game.
Normally I use avatar importer and import the FBX models in with no issues, however today on a goat that I’ve spent quite a lot of time on, it completely broke the model and i’m not sure what to do.
This first picture is when I import it using Roblox’s avatar importer plugin.
However… when I try to resize it and hold any of the circular moving things and actually move it, whilst sizing it down or any direction it brings the model back to what it’s supposed to look like?? Here’s another picture to show.
I tried without the bones and it imported fine in proper pose, however in blender itself there isn’t any issue with my bones nor does the model look like it does in Roblox.
The issue thats causing your rig to break are your bones, I don’t know how to fix that but this might be related. I will also post a picture where to find face orientation. if the block is blue it can be seen, if its red it cant be seen.