I have a strange issue when trying to build my own R15 bundle for UGC / development.
The character itself behaves fine and ordinarily, however I noticed an issue when using Avatar Scaling that doesn’t seem to happen on any bundles created by Roblox.
This same issue occurs also on several user created bundles.
The bundles are always fine when using the default R15 body proportion settings (0 Body Type and 100% Width and Height), but otherwise have bugs that become more prominent when changing Width, Height, Proportions, and Body Type
Roblox skinned mesh bundle behavior (Expected Result):
https://i.gyazo.com/fa2ab60ea7447e4a8a21f78cc925666e.mp4
My bundle’s behavior:
https://i.gyazo.com/912c2223be877e3976eb1ff8eaa7c785.mp4
Similar issues shown in this UGC bundle (Manacat by Fennecpaw)
https://i.gyazo.com/8d0e5b9c36c16b2440d5c3e2592a6cbc.mp4
(Mostly in the arms)
I’m curious as to what I’m doing incorrectly.
What appears to happen is:
Certain parts are scaled incorrectly
Pieces of the mesh are scaled differently, e.g. LowerTorso
and UpperTorso
Comparison:
Unscaled Torso
Scaled Torso
Certain parts are offsetted / displaced
Pieces of the mesh are displaced from their typical offsets, e.g. [Left/Right]Hand
and [Left/Right]LowerArm
Comparison:
Unscaled Arms
Scaled Arms
Unscaled Legs
Scaled Legs
I am curious as to what causes it so me and other bundle/character developers can remedy the issue.