Custom Skinned MeshPart R15 Bundle, Avatar Scaling Issues

I have a strange issue when trying to build my own R15 bundle for UGC / development.
The character itself behaves fine and ordinarily, however I noticed an issue when using Avatar Scaling that doesn’t seem to happen on any bundles created by Roblox.
This same issue occurs also on several user created bundles.
The bundles are always fine when using the default R15 body proportion settings (0 Body Type and 100% Width and Height), but otherwise have bugs that become more prominent when changing Width, Height, Proportions, and Body Type

Roblox skinned mesh bundle behavior (Expected Result):
https://i.gyazo.com/fa2ab60ea7447e4a8a21f78cc925666e.mp4

My bundle’s behavior:
https://i.gyazo.com/912c2223be877e3976eb1ff8eaa7c785.mp4

Similar issues shown in this UGC bundle (Manacat by Fennecpaw)
https://i.gyazo.com/8d0e5b9c36c16b2440d5c3e2592a6cbc.mp4
(Mostly in the arms)

I’m curious as to what I’m doing incorrectly.
What appears to happen is:

Certain parts are scaled incorrectly

Pieces of the mesh are scaled differently, e.g. LowerTorso and UpperTorso
Comparison:
Unscaled Torso
image
Scaled Torso
image

Certain parts are offsetted / displaced

Pieces of the mesh are displaced from their typical offsets, e.g. [Left/Right]Hand and [Left/Right]LowerArm
Comparison:
Unscaled Arms
image
Scaled Arms
image

Unscaled Legs
image
Scaled Legs
image

More Examples

Unscaled Emotes


RobloxStudioBeta_Ogv8zzrrtV
Scaled Emotes
RobloxStudioBeta_icRW1rnAaz
RobloxStudioBeta_brb1GZqNex

I am curious as to what causes it so me and other bundle/character developers can remedy the issue.