Please. I don’t want to prompt users with purchase packages to overbuy currency. I want them to buy just as much as they need. The only complication I can think of is rates ($/qty) which could be set by the developer as well.
If ROBLOX is capable of doing this, then I wholeheartedly support. This could serve a number of different purposes and I’d be willing to employ it at places in which I have products purchasable at.
- Fulfilling remaining currency required to purchase x item
- Choosing a certain amount to donate to the developer
- Purchasing a product x times to get the items x times (i.e. 4 chances to queue a SongId)
- etc