I frequently get the request to allow people who own VIP servers in my game to have more than the default player limit for their server. (and I agree with them, it’d be awesome in fact)
I have no reason to not allow this except for that it’s currently simply not possible.
Increasing the limit in all servers (including public) is undesired by me as it will heavily increase the client rendering workload for all clients.
They should just go full out and allow the MaxPlayers to be scriptable.
I had an old project in which I wanted to only allow a certain amount of players to a table (1 table in the server); and I couldn’t, unless I had 8 different templates (2-10).
Bumping once again, it would be an awesome feature to have. My use-case: I make roleplay games and players commonly use their private servers for hosting events with large amounts of people where a server size limit of 15 players isn’t enough. But I can’t make my games have a server size of 100-200 players, that would cause lots of unwanted trolling and chaos in public servers.
I currently use a workaround by teleporting players to reserved servers in a separate place from the start place that has a larger server size whenever they join a private server. I’ve been using this method for almost a year now on my 2 most popular games—it does its job of giving larger private server to players but it’s inconvenient in a few ways that I’ll list below:
In my games I also give private server owners perks, but reserved servers don’t have a PrivateServerOwnerId and I had to adapt some of my game’s scripts to work differently because of this limitation. One of the systems I use in my games (Kohl’s Admin by Scripth) automatically update for bug fixes and new features, but I had to fork it for my games to work with how I handle getting the owner ID of a private server. I use Kohl’s Admin for moderation, but also give free admin moderation commands to private server owners with Kohl’s Admin. Everytime Kohl’s Admin releases a new update, I would have to get the new version of it and refork it to work with my games again, and it’s just very tedious to do.
I have to publish updates for my games to 2 separate places—one for the start place (public servers) and a second place (for the reserved “private” servers). This one is not that much of an inconvenience for 2 games in my case since it’s just 4 places, it would still be nice though to just publish to only one place and not multiple.
I would love if Roblox considered this feature request one day, it would make it so much easier to handle game development without constantly having to worry about the issues me and my players get with this makeshift private server system of mine.