By default, Voxel lighting has a fixed 4x4x4 Light Grid, but what if we could modify it with TWO new grid options.
Below are most likely the use cases for these.
- (Default) 4x4x4: The best option for those that want to squeze as much performance.
- 2x2x2: For those that want an option between performance & quality, this is the best option.
- 1x1x1: If an experience has lights, 'ton of lights, it could help alot without the heavy performance of Future lighting, i think?
Since ShadowMap and Future use Pixel based shadows instead of studs, the grid options should be fixed for the two, or just be customizable…for some reason?
shadowmap still uses voxels for the lights & both lighting techs still use voxels for the darker shadow spots
- ShadowMap: 2x2x2.
- Future: 1x1x1.
Credits to Arseny for uploading this video in specific (skip to minute 3:40), this feature request wouldn’t exist if it was never uploaded!
Example images from the video, look at how blury the shadows are in the default 4x4x4 grid compared to the 1x1x1 grid.


