Hey guys just like this post who hasn’t been solved yet:
Customize Core Backpack?, I’m asking if you think there’s a way to fork the backpackscript and use it as your own.
No, not really.
If you see EmeraldSlash’s replies, you can just clone it straight out of coregui (the command bar should be a high enough security level to access coregui).
If you are really dedicated: you can always use Emeralds method, then program it yourself (unless there’s already code inside, then you can just tie your edits up to it) and finally bind it to the backtick key on InputBegan.
(I believe there’s a function in StarterGui which registers a callback every time the chat button is pressed, does anyone know of a similar way for the backpack button?)
There’s a method that you can call on tools humanoids to manually equip tools no matter what. See this.
I believe it could be possible to make a custom backpack gui, as other games seem to make their own. However, it’ll be difficult, and you’ll have to find a way to make the characters “equip” tools. Perhaps animations, and :Clone(). It’ll take a while.
Oh yeah, I forgot that existed. You can also do that, but it’ll be very tedious no matter what.
You can replicate the default backpack or code it as you wish as long as you disable the core backpack gui and store all the tools in Player.Backpack.
Disabling the core backpack gui hides the actual core backpack gui and prevents players from selecting weapons through it too and putting weapons into player.Backpack makes the server replicate the weapons you equip with :EquipTool() so you don’t have to write any tricky replication code.