Cylinder Bounding Box Not Properly Scaling

Roblox changed the way bounding boxes work with cylinders versus other parts. In the video shown, the cube on the left has the proper bounding box scale behavior based on the size of each axis; however, the cylinder on the right maintains its 1x1 bounding box. The bounding box only adjusts itself to the proper size if the X and Z axes are changed in unison to the desired scale. Studio bounding boxes for cylinders used to behave similarly to the cube shown in the video; however, it seems this isn’t the case anymore. This is extremely frustrating when working with small snapping points (like 0.025 studs, for example). When scaling to fit tight, confined spaces, it’s hard to tell how long the cylinder is on one axis versus the other.

Expected behavior

The bounding boxes of cylinder parts should act the same as cube parts - scaling based on the size of the object itself, not how it appears in the workspace.

A private message is associated with this bug report

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Not really a bug though. The bounding box of the Cylinder now shows exactly how big the physical bounding box truly is.
Yes, the old way showed you the difference in axes sizes, but most of us probably have our Properties tab open when we build so we can see the size difference of the selected item right away.

I thought this at first when the change was pushed, but for things like bevelling, it’s really nice to visualize the predicted size of the cylinder on the Y axis before you fully size the X. It’s also really useful for lining up the cylinders so they are flush with block parts. Using collisions as the justification for this change is not really valid because you can literally see the physical cylinder (AKA where the collisions actually are). I don’t think people expect a cylinder with excess Y and X scaling to have collisions any different from one with none.

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I understand that the properties tab showcases the different Instance sizes per axis, but it’s hard for those visually wanting to see the difference in size for scaling purposes. While understanding the sizes based on numbers is great, it’s also good to SEE the size of the Instance through the bounding boxes, even if it doesn’t match the way it’s rendered as a cylinder. This post (which you appear to have seen already) discusses it in more detail; not all builders rely solely on numbers in the properties tab.

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