This would copy a list of objects to the clipboard. It would work in online games for the game/group owner. Many, many, many times have I had hierarchy-related bugs where I’m completely in the dark because I don’t have a way to dissect the objects online. It would be awesome if I could just copy them out of the game and paste them into studio.
This seems nice, but perhaps a bit confusing. Maybe a ROBLOX pop-up saying “Copied to Clipboard” or something along those lines?
Also it makes more sense to me for this to be a method of game.Selection.
Maybe after using game.Selection:Set(), you could then use game.Selection:Copy() to copy the selection to your clipboard?
At the same time though, I could see this becoming a huge issue if that place owner check somehow failed. (I believe there were issues before with the server console being accessible through exploits).
This would likely be a local-only method. The Selection solution doesn’t really work because you’d be using two functions to perform one action, which is just bad design. Also it would require unlocking Selection:Set.
If the owner check failed this could be a problem, yeah. Maybe have a toggle for it in game config like there is for the Save/CreatePlace APIs?
If not DataModel:CopyToClipboard(), at least plugin:CopyToClipboard() / plugin:GetClipboard() ? Would love to use this to make my own small plugin that pops up all of my decals and allows me to right click > copy ID since I use them in Image GUI objects mostly instead of decals. Would also be nice if building plugins could access the clipboard >:/
Have you tried using Online Studio? You can look at the game hierarchy and properties in online mode.
[url]http://www.roblox.com/games/128502289/Online-Studio[/url]
please please please
I think this would also be really useful for plugins.
[quote] I think this would also be really useful for plugins. [/quote]Note it says it was last edited by SlingshotJunkie. I assume that means this is in review.
Things don’t go under review for three months.