Since launching Data Stores years ago, the service limited storage to a maximum of 256KB data per key. Since then, games and experiences have only grown to be bigger and more immersive, and developers have had to implement some workarounds in order to save an ever-growing amount of player data.
To address this, as of today, we are increasing the DataStores per-key data limit from 256KB to 4MB!
This is so epic, now I can store tons of data without ever worrying about if it exceeds the DataStore limit (not like I had that issue in the first place :P). Thanks to all the people who contributed to this amazing update!
It’s almost absurd to see a huge jump in the data limit like this but I am not complaining - I imagine this will open the gateway for data-heavy games like Lua Learning to grow more immersive without having to spread among multiple data keys.
Can’t wait to see what creations this opens the door to.
I was struggling myself to get an idea of how to optimize the data size to save, i thought about using multiple keys to save data, now the data limits size increased a ton, 4 Million Characters. I can’t believe that it would increase to that amount of characters, i’m pretty happy with this update, thanks to everyone who contributed with this and made this possible .
This will be amazing. Many games have already transferred their data saving techniques onto external web hosting sites due to the lack of stores he on Roblox, at least now we know there will be plenty of room to store for the future.