Datastore global update OnUpdate

I am looking to send out messages to every server for updates or new version notifications.
I’ve tried :OnUpdate, but it’s not really working out for me.
Here it is:

game:GetService("DataStoreService"):GetDataStore("NewVersion"):OnUpdate("NewVersion", function(Version)
	for v,player in pairs(game.Players:GetChildren()) do
		game.ReplicatedStorage.VersionUpdater:FireClient(player, 'NewVersion', Version)
	end
end)

It does work on one server, but not every server. Only on the server I am doing it on.

Any help?

Yeah, as reported here, OnUpdate isn’t functioning properly.

Your issue is very similar to the one in this thread: An Alternative For DataStore OnUpdate?

2 Likes

Hmm.
Alright so It’s not me It’s roblox, phew.
I hope roblox does fix this issue though.
Thanks!

No problem :+1:
Click the checkbox icon to mark the solution if your issue has been solved :slight_smile: