I am looking to send out messages to every server for updates or new version notifications.
I’ve tried :OnUpdate, but it’s not really working out for me.
Here it is:
game:GetService("DataStoreService"):GetDataStore("NewVersion"):OnUpdate("NewVersion", function(Version)
for v,player in pairs(game.Players:GetChildren()) do
game.ReplicatedStorage.VersionUpdater:FireClient(player, 'NewVersion', Version)
end
end)
It does work on one server, but not every server. Only on the server I am doing it on.
Any help?