I’ve just added a new datastore to my game for completely different values (it didn’t work when I tried to save it in the main datastore), but now I keep getting the error “DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = the key id” Does anyone know how I can fix it?
I assume you’re trying to save too much data. Roblox has a limit on database storing rates, and if you come close to it or surpass it you’ll receive that error message.
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Same thing happened to me, the only problem is I’m only saving the player’s values when he leaves the game?
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Means you’re making too many requests to the same DataStore, either with a group of keys or with a single key.
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